Give entity ghosts a shimmer / animation
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Give entity ghosts a shimmer / animation
I think ghost items should be given more distinguishing features, ideally an animated one to make them stick out more from a zoomed out perspective.
Re: Give entity ghosts a shimmer / animation
A more distinguishable color would be suffice: https://mods.factorio.com/mod/Blue-Ghosts
Re: Give entity ghosts a shimmer / animation
Amazing! Thanks
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Re: Give entity ghosts a shimmer / animation
It helps less than you might think, though I thank the author of that mod (and Picker Tweaks, which offers the same feature) for it.steinio wrote: ↑Thu Jul 18, 2019 4:44 am A more distinguishable color would be suffice: https://mods.factorio.com/mod/Blue-Ghosts
I'd personally appreciate an animation here, as I do have trouble with picking the static images. I'm sure most people have the eyes that they don't need it so much, but I'd hope the cost wasn't too great on either side. Even just a sparkle, pulse, or color wave would serve the purpose: have something moving, not just static color, since that is a very effective trigger for people to see things.
Re: Give entity ghosts a shimmer / animation
Maybe they could just put a little picture of Casper over it.
Re: Give entity ghosts a shimmer / animation
That's what happens when a T-Rex plays Factorioslippycheeze wrote: ↑Thu Jul 18, 2019 11:51 pm I'd personally appreciate an animation here, as I do have trouble with picking the static images.
More seriously (spoiler alert : I'm not sure I know what I'm talking about) isn't there a way to apply a shader on blueprinted entities so that they display as a non fixed image onscreen ?
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Re: Give entity ghosts a shimmer / animation
This has never been a substantial enough issue for me to pay it much attention, but I do have to acknowledge every now and then coming back to a project I thought I was finished with only to learn something was a ghost.
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Re: Give entity ghosts a shimmer / animation
Not for modders, no. The API provides no access to shaders. It has been discussed but I gather it's a minefield.
What I would personally like to see, as more of a halfway house, is more access to engine-animated effects. We do have a very limited number of them available - a light flicker, the uranium glow effect. But they are not broadly applicable to sprites/animations in general and can only be used on specific prototype properties (working animation lights only AFAIK). Then, for example, I wouldn't need to provide a 30-frame animation of a flickering furnace light, but just one frame which is then animated (e.g. random alpha value per frame) by the engine.
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Re: Give entity ghosts a shimmer / animation
Something like that. Entertainingly, my partner has amazingly acute color perception and meh night vision. I have the exact opposite: shockingly good night vision, but I can't tell the difference between white and pale yellow reliably a bunch of the time. I'm not color blind, but curious testing tells me that I am way below average on color differentiation. So I can't tell close colors apart, but things like red/green etc are no problem.Koub wrote: ↑Fri Jul 19, 2019 5:25 amThat's what happens when a T-Rex plays Factorioslippycheeze wrote: ↑Thu Jul 18, 2019 11:51 pm I'd personally appreciate an animation here, as I do have trouble with picking the static images.
So the ghosts of, like, at least a couple dozen things that were tinted regular things by mods are ... not really distinguishable. The "GUI Signal Display" is a tinted constant combinator and I just can't see the difference.
I'll take being a T-Rex though.
Re: Give entity ghosts a shimmer / animation
I would like to look blueprints like blueprints: Nearly white outlines with dark-blue background. It can also look like "hand-drawn". I think it's just how to use the shader.
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Re: Give entity ghosts a shimmer / animation
I don't think that I like the idea of a ghost entities looking like actual blue & white blueprints, but some sort of a simple animation/shimmer seems like it'd be easy to spot.
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Re: Give entity ghosts a shimmer / animation
I just wonder if the animation/shimmer would have a UPS impact, but then also wonder if there'd even be enough of them out there for that to even matter?
Put two colors together/next to each other that are only a few shades off and I can usually tell. Make me look at them separately and I'd think they were the same.slippycheeze wrote: ↑Fri Jul 19, 2019 3:20 pm Entertainingly, my partner has amazingly acute color perception and meh night vision. I have the exact opposite: shockingly good night vision, but I can't tell the difference between white and pale yellow reliably a bunch of the time. I'm not color blind, but curious testing tells me that I am way below average on color differentiation. So I can't tell close colors apart, but things like red/green etc are no problem.
My Mods: Classic Factorio Basic Oil Processing | Sulfur Production from Oils | Wood to Oil Processing | Infinite Resources - Normal Yield | Tree Saplings (Redux) | Alien Biomes Tweaked | Restrictions on Artificial Tiles | New Gear Girl & HR Graphics
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Re: Give entity ghosts a shimmer / animation
A shader should have minimal to no impact, and could disable on low enough graphics settings. It'd only eat time on the GPU, and not very much of it at that, I believe. (but here ends my expert knowledge of nothing about the other side of the bus for GPUs, not even as compute rather than graphics.)FuryoftheStars wrote: ↑Fri Jul 19, 2019 5:56 pm I just wonder if the animation/shimmer would have a UPS impact, but then also wonder if there'd even be enough of them out there for that to even matter?
Yeah, most people don't do good at the second case. My comments are all about the first case, not the second. I don't think I communicated that, because Englishing is hard even for native speakers.FuryoftheStars wrote: ↑Fri Jul 19, 2019 5:56 pmPut two colors together/next to each other that are only a few shades off and I can usually tell. Make me look at them separately and I'd think they were the same.slippycheeze wrote: ↑Fri Jul 19, 2019 3:20 pm Entertainingly, my partner has amazingly acute color perception and meh night vision. I have the exact opposite: shockingly good night vision, but I can't tell the difference between white and pale yellow reliably a bunch of the time. I'm not color blind, but curious testing tells me that I am way below average on color differentiation. So I can't tell close colors apart, but things like red/green etc are no problem.
Re: Give entity ghosts a shimmer / animation
I like the idea. Some effect like static noise which is often used to make an effect of a hologram projection
Re: Give entity ghosts a shimmer / animation
Currently it’s sometimes really hard to recognize blueprints. Especially in forests they are nearly invisible. That’s the reason why I would like to have more contrast, aka lighter outlines. I cannot say how a shimmer would improve the visibility, but my first guess is, that it would not so good as more contrast.
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Re: Give entity ghosts a shimmer / animation
Human eyesight is much better at recognizing movement than static detail, so it would probably help a ton, at least in telling that there is something there, although it may still be hard to say what.
But it should be noted that the blue ghost mod I got as a link made a world of difference, and is something I'd very much support bring rolled out in vanilla.
But it should be noted that the blue ghost mod I got as a link made a world of difference, and is something I'd very much support bring rolled out in vanilla.
Re: Give entity ghosts a shimmer / animation
Hows about a outlined red dashed line around the tiles used in the blueprint, maybe moving ?ssilk wrote: ↑Sun Jul 21, 2019 1:40 amCurrently it’s sometimes really hard to recognize blueprints. Especially in forests they are nearly invisible. That’s the reason why I would like to have more contrast, aka lighter outlines. I cannot say how a shimmer would improve the visibility, but my first guess is, that it would not so good as more contrast.
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Re: Give entity ghosts a shimmer / animation
Above everything else, it'd work. Under it, Alien Biomes is gonna mess you around by having some combo of trees and (ground, not floor) tiles that make it low contrast.nosports wrote: ↑Sun Jul 21, 2019 10:36 amHows about a outlined red dashed line around the tiles used in the blueprint, maybe moving ?ssilk wrote: ↑Sun Jul 21, 2019 1:40 amCurrently it’s sometimes really hard to recognize blueprints. Especially in forests they are nearly invisible. That’s the reason why I would like to have more contrast, aka lighter outlines. I cannot say how a shimmer would improve the visibility, but my first guess is, that it would not so good as more contrast.
Re: Give entity ghosts a shimmer / animation
I'd have to agree, I do sometimes have some trouble distinguishing ghosts from actual machines, especially at night. And, I consider myself to have pretty good eye sight.
My two cents, I think making the blueprint ghosts look a little like old style holograms by adding some white noise and a tint or something (my immediate thought is something like star wars) would be beautiful.
My two cents, I think making the blueprint ghosts look a little like old style holograms by adding some white noise and a tint or something (my immediate thought is something like star wars) would be beautiful.
Re: Give entity ghosts a shimmer / animation
[Koub] Moved to implemented in 2.0. Source : https://www.factorio.com/blog/post/fff-380
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