LuaGuiElement.select(start, end), in terms of Lua, creates an illegal identifier (end being a reserved keyword). Since it isn't actually constructed on the Lua side, this poses no issue at present in itself.
It's not that big of a deal, but for tools that may translate documentation into wrappers (e.g. the debugger), it requires a little tweaking to not break. Changing it subtly is enough to "fix" it. start_index + end_index, first + last, initial + final etc are just a few quick pairings that keep meaning but aren't illegal identifiers
LuaGuiElement.select() uses a reserved keyword
LuaGuiElement.select() uses a reserved keyword
I have mods! I guess!
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Re: LuaGuiElement.select() uses a reserved keyword
Example, borrowed from someone else:
I have mods! I guess!
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Re: LuaGuiElement.select() uses a reserved keyword
Thanks for noting this, the parameters have been renamed to start_index and end_index for the next version.
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