but 'vertices' doesn't seem to take ScriptRenderTargets! To be fair, the ScriptRenderTarget in the above code is plain text (ie: not linked), but still confusing!vertices :: array of ScriptRenderTarget:
target :: Position or LuaEntity
target_offset :: Vector (optional): Only used if target is a LuaEntity.
It worked for me with something like:
Code: Select all
vertices = { {target={1,2}}, {target={3,4}}, {target={5,6}}, ...}