What is maximum_corner_sliding_distance?
What is maximum_corner_sliding_distance?
Description missing in both data and runtime docs.
- _CodeGreen
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Re: What is maximum_corner_sliding_distance?
It's for when characters are running against a collision box, how close they have to be to "slip" in a different direction to avoid getting caught on the corners of collision boxes too much. You'll notice it whenever you try to run between two entities right next to each other, like stone furnaces or assemblers.
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