However, we can also raise events that have been defined in the data stage as data.raw["custom-event"] by passing on the prototype name.Raise an event. Only events generated with LuaBootstrap::generate_event_name and the following can be raised: …
Description for LuaBootstrap.html::raise_event is incomplete
Description for LuaBootstrap.html::raise_event is incomplete
The description for LuaBootstrap.html::raise_event states:
A good mod deserves a good changelog. Here's a tutorial (WIP) about Factorio's way too strict changelog syntax!