Please add an explanation about how main sounds work in relation to the car prototype (how they are used) - in the entities.lua file lines 4220-4255 there is a definition of two main_sounds (truncated here):
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sound = { filename = "__base__/sound/car-engine-driving.ogg", volume = 0.67 },
sound = { filename = "__base__/sound/car-engine.ogg", volume = 0.67 },
(BTW - the extension sounds that I add for KITT greeting Michel also play when driving the tank and idk how to remove that, because a 'tank' is also a 'car'... this is a second issue I'd love to get help resolving)