RE: LuaGameScript.auto_save
Is there definitive info anywhere on which characters are/not permitted for the filename?
My random spot use of unicode chars suggests that if the factorio fonts support it, so does auto_save - with some (presumably file system driven) exceptions. It's these exceptions I'm particularly interested in.
Cheers.
LuaGameScript.auto_save - valid chars?
Re: LuaGameScript.auto_save - valid chars?
The only limits on the name are what the underlying file system on your operating system imposes. The GUI imposes a bunch of restrictions because someone wanted to impose those restrictions - not because there's any code which can't deal with what the operating system supports.
If you want to get ahold of me I'm almost always on Discord.