[1.1.98] Tight Spot: Red/Green wire permanently lost when deconstructing

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Kayser
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[1.1.98] Tight Spot: Red/Green wire permanently lost when deconstructing

Post by Kayser »

When deconstructing red/green wire or entities connected to red/green wire, the red/green wire is permanently lost. This goes against the spirit of Tight Spot, where the funds are supposed to be preserved.

It becomes a nuisance when trying to maximize the score, because when you want to re-design a section that contains red/green wire, you must start over from the beginning or revert to a save before you placed that red/green wire.
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mmmPI
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Re: [1.1.98] Tight Spot: Red/Green wire permanently lost when deconstructing

Post by mmmPI »

This was announced as a planned change, not specifically for Tight Spot but the last paragraph from Klonan and the pictures seem like it would address this problem :

https://factorio.com/blog/post/fff-379

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Re: [1.1.98] Tight Spot: Red/Green wire permanently lost when deconstructing

Post by picklock »

The fact that red and green wires are not put back into the inventory when they are deconstructed will be solved with V2.0, as from then on wires can be set free of material costs. You can read about this in https://factorio.com/blog/post/fff-379.
... In the end we took the path that made a lot of sense, which is to turn these all into abstract items which you can spawn for free, and the abstract items work from any distance. This also applies to the copper cable, there is the 'real' copper cable used for recipes, and the 'abstract' one used to connect electric poles. The new abstract items naturally tie in to the shortcut bar system, which is being used to its full potential. ...
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Re: [1.1.98] Tight Spot: Red/Green wire permanently lost when deconstructing

Post by Klonan »

In 2.0 the wires are free, so this is fixed as the other players pointed out

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