There is a dozen of trains which have all the same scheduled : A => D
Train station "A" has no trains limits and can stack all of thems.
"D" station can be disabled by circuit (for show case I just put a chest which disable/enable the station when number of conveyer is odd or even) AND has a max number of train (3 in my show case but I don't think it matter)
Steps to reproduce :
- My train station with train limit of 3 is switched ON by circuit
- 3 trains rushed to the station
- Wait for the first one to be arrived and the two others waiting behind
- Switch the station OFF by circuit
- When the first train reached the end of its waiting condition, it goes back to station "A"
- Second and third trains switch to state "Destination pleine" (target full in english I guess), see screen below.
What I expect :
- When the first train reached the end of its waiting condition, it goes back to station "A"
- Second and third train's target is now disabled. I don't remember what Wube's developers has exactly planned :
- Go anyway to the original scheduled stop ? Why not...
- Go to another "D" replacment station ?
- "D" is off, so it is ignored, go to the next station scheduled : "A" (option I'd prefer)
- But I did not expect these trains to stay in place and needing to be manualy sent to somewhere
In my show case, when I clicked on one of the locked trains to show its schedule I got :
See attachments for show case (I save while trains are locked), but if you need to reproduced the full process just play with the chest to disable/enable again the station. Don't hesitate to contact me if you need more help.
It's not new in 1.1.7, I already noticed it at least in 1.1.6
Regards,