[1.0.0] Entity flag "hidden" also makes it "not-blueprintable"
- ickputzdirwech
- Filter Inserter
- Posts: 794
- Joined: Sun May 07, 2017 10:16 am
- Contact:
[1.0.0] Entity flag "hidden" also makes it "not-blueprintable"
When setting the flag "hidden" to an entity not only the effects that are described here are applied but it is also no longer blueprintable. As if it would get the flag "not-blueprintable" as well.
Mods: Shortcuts for 1.1, ick's Sea Block, ick's vanilla tweaks
Tools: Atom language pack
Text quickly seems cold and unfriendly. Be careful how you write and interpret what others have written.
- A reminder for me and all who read what I write
Tools: Atom language pack
Text quickly seems cold and unfriendly. Be careful how you write and interpret what others have written.
- A reminder for me and all who read what I write
Re: [1.0.0] Entity flag "hidden" also makes it "not-blueprintable"
Thanks for the report; that's intended. If an item is marked as hidden it also means the game won't make a blueprint using it.
If you want to get ahold of me I'm almost always on Discord.
- ickputzdirwech
- Filter Inserter
- Posts: 794
- Joined: Sun May 07, 2017 10:16 am
- Contact:
Re: [1.0.0] Entity flag "hidden" also makes it "not-blueprintable"
That's unfortunate. I made a modding interface request then 89397 and a request to update the wiki 89398
Mods: Shortcuts for 1.1, ick's Sea Block, ick's vanilla tweaks
Tools: Atom language pack
Text quickly seems cold and unfriendly. Be careful how you write and interpret what others have written.
- A reminder for me and all who read what I write
Tools: Atom language pack
Text quickly seems cold and unfriendly. Be careful how you write and interpret what others have written.
- A reminder for me and all who read what I write