In-game picture at night:
According to the light settings in demo-mining-drill.lua the working light should be green:
Code: Select all
function electric_mining_drill_status_colors()
return
{
-- If no_power, idle, no_minable_resources, disabled, insufficient_input or full_output is used, always_draw of corresponding layer must be set to true to draw it in those states.
no_power = { 0, 0, 0, 0 }, -- If no_power is not specified or is nil, it defaults to clear color {0,0,0,0}
idle = { 1, 0, 0, 1 }, -- If idle is not specified or is nil, it defaults to white.
no_minable_resources = { 1, 0, 0, 1 }, -- If no_minable_resources, disabled, insufficient_input or full_output are not specified or are nil, they default to idle color.
insufficient_input = { 1, 1, 0, 1 },
full_output = { 1, 1, 0, 1 },
disabled = { 1, 1, 0, 1 },
working = { 0, 1, 0, 1 }, -- If working is not specified or is nil, it defaults to white.
low_power = { 1, 1, 0, 1 }, -- If low_power is not specified or is nil, it defaults to working color.
}
end