on_player_cursor_stack_changed not raised when selecting blueprint

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ixu
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on_player_cursor_stack_changed not raised when selecting blueprint

Post by ixu »

When selecting something in blueprint library the event "on_player_cursor_stack_changed" is not raised anymore.
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ixu
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Re: on_player_cursor_stack_changed not raised when selecting blueprint

Post by ixu »

It is probably a duplicte to viewtopic.php?f=28&t=88185
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kovarex
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Re: on_player_cursor_stack_changed not raised when selecting blueprint

Post by kovarex »

That is not a bug, as it is not a cursor stack.

ixu
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Re: on_player_cursor_stack_changed not raised when selecting blueprint

Post by ixu »

So which event will be fired instead?
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Re: on_player_cursor_stack_changed not raised when selecting blueprint

Post by kovarex »

There is none at the moment, we might make some for 1.1

sparr
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Re: on_player_cursor_stack_changed not raised when selecting blueprint

Post by sparr »

It is very confusing that picking up a blueprint from the inventory counts as an item stack, but picking up the same blueprint from the blueprint library seems to be a completely different mode where you don't have an item stack in your cursor?

Rseding91
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Re: on_player_cursor_stack_changed not raised when selecting blueprint

Post by Rseding91 »

sparr wrote:
Tue Aug 25, 2020 11:11 pm
It is very confusing that picking up a blueprint from the inventory counts as an item stack, but picking up the same blueprint from the blueprint library seems to be a completely different mode where you don't have an item stack in your cursor?
Yes that's how it works.
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