When a blueprint is placed out of the spidertron's roboport's range, nothing will be built when the spiedertron gets in range of the ghost BP.
The placed ghost have to be in the construction range of the spidertron to be built by it.
I can provide a video of the phenomenon if needed.
Maybe related to : viewtopic.php?f=30&t=88018
Probably related to : viewtopic.php?f=47&t=88048
[1.0.0] Spidertron roboport wont activate if placed blueprint not in construction area range
Re: [1.0.0] Spidertron roboport wont activate if placed blueprint not in construction area range
Please provide a save file showing the issue. Because when I test; it all works perfectly.
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Re: [1.0.0] Spidertron roboport wont activate if placed blueprint not in construction area range
Did you place the blueprint in the construction area of a roboport network? Because then robots from that network might already be assigned for the job and there are no jobs left for the spidertron.AcidAgent wrote: Sun Aug 16, 2020 4:18 pm When a blueprint is placed out of the spidertron's roboport's range, nothing will be built when the spiedertron gets in range of the ghost BP.
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Re: [1.0.0] Spidertron roboport wont activate if placed blueprint not in construction area range
Find save file attached to this message.Please provide a save file
Video of it happening : https://www.youtube.com/watch?v=I9Ndalp-UdQ
Save file status right after the capture of this video.
There are a few mods enabled, they kept on working from 0.18 despite some having no updates.
I'll do more tests tomorrow (without mods, for a start).
Nope. See video.Did you place the blueprint in the construction area of a roboport network?
Edit : Had to upload to mega
The upload here returns an error "Unable to parse server response"
Here is the link : https://mega.nz/file/oBASFKYa#YwNhHodFN ... LNmmxxUKSo
Re: [1.0.0] Spidertron roboport wont activate if placed blueprint not in construction area range
You are placing thousands of concrete tile ghosts that you do not have the items for, overloading the network. NaB.
Re: [1.0.0] Spidertron roboport wont activate if placed blueprint not in construction area range
Specifically: there are 180'885 tile ghosts on the map. At 1 per tick that means the game gets around to checking each ghost once per 50 minutes.Loewchen wrote: Sun Aug 16, 2020 9:27 pm You are placing thousands of concrete tile ghosts that you do not have the items for, overloading the network. NaB.
You need to *not* literally pre-pave the world
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Re: [1.0.0] Spidertron roboport wont activate if placed blueprint not in construction area range
But then why does it behave differently when it's the player going in (as seen in the video) ? When it's the player, the tracks are placed directly, even with the paved area waiting.
Also, most (if not all) tiles ghost placed where placed with the spidertron. These section of tracks where just started. But even for the first ones it didn't work, when there was no other tiles waiting to be placed.
Also, I don't understand why would a roboport check all ghosts on the map when it's construction zone is very limited (barring it's connected to a network), but that's probably just a coding limitation.
Also, most (if not all) tiles ghost placed where placed with the spidertron. These section of tracks where just started. But even for the first ones it didn't work, when there was no other tiles waiting to be placed.
Also, I don't understand why would a roboport check all ghosts on the map when it's construction zone is very limited (barring it's connected to a network), but that's probably just a coding limitation.
Re: [1.0.0] Spidertron roboport wont activate if placed blueprint not in construction area range
So just as a follow up question why is their a difference of if the player is in the spidertron vs if they are out of the spidertron?
When I'm in the spidertron the bots build pretty much instantly when I'm not they pause for quite awhile before completing the build. I'm assuming something to do with player robots being given priority?
https://gfycat.com/quickharmlessalligatorsnappingturtle
When I'm in the spidertron the bots build pretty much instantly when I'm not they pause for quite awhile before completing the build. I'm assuming something to do with player robots being given priority?
https://gfycat.com/quickharmlessalligatorsnappingturtle
Re: [1.0.0] Spidertron roboport wont activate if placed blueprint not in construction area range
AcidAgent wrote: Mon Aug 17, 2020 10:29 am But then why does it behave differently when it's the player going in
See viewtopic.php?p=381392#p381392 . From the behaviour that seems to only apply to player personal roboports.huffsam wrote: Sun Aug 23, 2020 4:41 am why is their a difference of if the player is in the spidertron