Custom input seems to trigger to other inputs like entering a car.
How to reproduce :
- install a fresh factorio version
- Install a mod that use custom-input like informatron
- load or create a game
- put a car
- finally enter the car by pressing "return"
- with informatron the popup open, same for helmod like their respective key where pressed
[0.18.33] Custom input are gone wild
- y.petremann
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- Joined: Mon Mar 17, 2014 4:24 pm
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Re: [0.18.33] Custom input are gone wild
Thanks for the report however that's up to the mod to decide on. The game can handle and run multiple actions for the same hotkey without issue. If the mod doesn't want that to happen it needs to choose another hotkey that the base game isn't using.
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