[0.18.17] Wrong manufacturing time in Assembly Machines

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Noorphish
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[0.18.17] Wrong manufacturing time in Assembly Machines

Post by Noorphish »

Assembly Machine 1 and 2 have the same manufacturing time info.
Assembly Machine 2 is faster then Assembly Machine 1.
Maybe other manufacturing time informations can be wrong? I can´t check this at the moment.
factorio_machine1.jpg
factorio_machine1.jpg (118.22 KiB) Viewed 3000 times
factorio_machine2.jpg
factorio_machine2.jpg (117.74 KiB) Viewed 3000 times

posila
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Re: [0.18.17] Wrong manufacturing time in Assembly Machines

Post by posila »

The time in the tooltip is always time it takes to craft the recipe at 100% speed, not time it takes it to craft in any particular machine.

(Out of curiosity, did you come to Factorio after playing Satisfactory?)

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Re: [0.18.17] Wrong manufacturing time in Assembly Machines

Post by Noorphish »

Hi,

I never played Satisfactory. I´m a 1980s child and I saw Factorio on Steam in Early Access. It remind me a little bit to the early games in my childhood,
because in the past the game idea was important.

I thougt "Herstellungsdauer" means how long it takes to craft one item. You can see the difference between the two machines.
I play at the moment with a factor of x250, and it´s important to see how much faster are better machines etc.

I´m confused.
I´ve tested.

Machine 1, green science takes 12 sec
Machine 2, green science takes 6 sec

Can it be?

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Re: [0.18.17] Wrong manufacturing time in Assembly Machines

Post by posila »

Assembling machine 2 should take 8 seconds. (its crafting speed is 0.75 - see tooltip of the machines)

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Re: [0.18.17] Wrong manufacturing time in Assembly Machines

Post by Noorphish »

Ahh, OK I understand my mistake.

It´s "Not a Bug"

Thank you.

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Re: [0.18.17] Wrong manufacturing time in Assembly Machines

Post by posila »

I don't disagree that there is potential for improvement of the tooltips here, but I am not in charge of this stuff so I'll leave it here for someone else to decide

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Re: [0.18.17] Wrong manufacturing time in Assembly Machines

Post by Noorphish »

Ok, thats a good decision.

What I like to see in a tooltip for example:
| crafting time: green science |
Machine 1 | 8 sec |
Machine 2 | 6 sec |
Machine 3 | 4 sec |

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Re: [0.18.17] Wrong manufacturing time in Assembly Machines

Post by Optera »

Noorphish wrote:
Tue Apr 07, 2020 9:24 am
Ok, thats a good decision.

What I like to see in a tooltip for example:
| crafting time: green science |
Machine 1 | 8 sec |
Machine 2 | 6 sec |
Machine 3 | 4 sec |
Half way solutions will only confuse more.
If you make machines show different times depending on machine speed, we should go all the way and also show speed after modules.

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Re: [0.18.17] Wrong manufacturing time in Assembly Machines

Post by Noorphish »

If you make machines show different times depending on machine speed, we should go all the way and also show speed after modules.
I agree with you.

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Re: [0.18.17] Wrong manufacturing time in Assembly Machines

Post by Pi-C »

Optera wrote:
Tue Apr 07, 2020 10:55 am
Noorphish wrote:
Tue Apr 07, 2020 9:24 am
Ok, thats a good decision.

What I like to see in a tooltip for example:
| crafting time: green science |
Machine 1 | 8 sec |
Machine 2 | 6 sec |
Machine 3 | 4 sec |
Half way solutions will only confuse more.
If you make machines show different times depending on machine speed, we should go all the way and also show speed after modules.
And this will work until somebody decides to make a mod providing dozens of tiers to assembling machines and modules. Better plan for scrollable tooltips right now! :-D
A good mod deserves a good changelog. Here's a tutorial (WIP) about Factorio's way too strict changelog syntax!

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Re: [0.18.17] Wrong manufacturing time in Assembly Machines

Post by Optera »

Pi-C wrote:
Tue Apr 07, 2020 11:22 am
And this will work until somebody decides to make a mod providing dozens of tiers to assembling machines and modules. Better plan for scrollable tooltips right now! :-D
You misread that as show every possible crafting speed?
My suggestion was to calculate crafting speed when displayed like vehicle speeds.

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Re: [0.18.17] Wrong manufacturing time in Assembly Machines

Post by Rseding91 »

I don't consider it worth the complexity and additional confusion it's going to add to make the times change based off where you're looking at the tooltip.
If you want to get ahold of me I'm almost always on Discord.

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Re: [0.18.17] Wrong manufacturing time in Assembly Machines

Post by Pi-C »

Optera wrote:
Tue Apr 07, 2020 1:43 pm
Pi-C wrote:
Tue Apr 07, 2020 11:22 am
And this will work until somebody decides to make a mod providing dozens of tiers to assembling machines and modules. Better plan for scrollable tooltips right now! :-D
You misread that as show every possible crafting speed?
Apparently. Sorry for the noise!
A good mod deserves a good changelog. Here's a tutorial (WIP) about Factorio's way too strict changelog syntax!

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Re: [0.18.17] Wrong manufacturing time in Assembly Machines

Post by Optera »

Rseding91 wrote:
Tue Apr 07, 2020 5:09 pm
I don't consider it worth the complexity and additional confusion it's going to add to make the times change based off where you're looking at the tooltip.
Depends what kind of play style you want to promote.

Satisfactory shows items/min after speed modifications allowing me to calculate production lines before building.
In Factorio I'm eyeballing it, adding more machines until either input belt is consumed or output is saturated.

I prefer knowing beforehand if I need a red or blue belt, fast or stack inserter without having to do all math outside the game.

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Re: [0.18.17] Wrong manufacturing time in Assembly Machines

Post by posila »

Optera wrote:
Tue Apr 07, 2020 8:03 pm
Depends what kind of play style you want to promote.

Satisfactory shows items/min after speed modifications allowing me to calculate production lines before building.
In Factorio I'm eyeballing it, adding more machines until either input belt is consumed or output is saturated.

I prefer knowing beforehand if I need a red or blue belt, fast or stack inserter without having to do all math outside the game.
Personally, I have never felt need to do math in Factorio (so I kind of assume most other people don't either) and am mainly playing by watching how saturated belts are and whether machines are working continuously or they have idle periods. I think that's perfectly fine and maybe even expected playstyle for Factorio. I do enjoy Satisfactory too, but because belt throughput is concern at every stage of the game, I almost always do the math ... which sometimes feels like a chore.

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