[0.18.17] Player Logistics Highlight While In Car

Bugs that are actually features.
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wizard07ksu
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[0.18.17] Player Logistics Highlight While In Car

Post by wizard07ksu »

While placing a blueprint that contains a roboport, if the player is within range of the logistic network of any roboports in the blueprint, the player will be highlighted as a potential target of the network (like storage chests). However, if the player is in a vehicle, the highlight brackets still outline the player AVATAR rather than the vehicle. I tested with both cars and trains - I didn't have a tank handy however.

In a car:
Bug - Car.png
Bug - Car.png (57.89 KiB) Viewed 943 times
In a train:
Bug - Train.png
Bug - Train.png (228.21 KiB) Viewed 943 times
I would expect the entire vehicle to be highlighted, such as when the cursor is moved over the vehicle. Examples:

Expected highlighting for a car:
Desired - Car.png
Desired - Car.png (37.25 KiB) Viewed 943 times
Expected highlighting for a train:
Desired - Train.png
Desired - Train.png (136.73 KiB) Viewed 943 times

posila
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Re: [0.18.17] Player Logistics Highlight While In Car

Post by posila »

But potential target for a logistics job is still the player, not the car. When logistic robot brings you an item, it will put it to character inventory, not car inventory.

Rseding91
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Re: [0.18.17] Player Logistics Highlight While In Car

Post by Rseding91 »

Thanks for the report. As Posila said; I don't consider this a bug.
If you want to get ahold of me I'm almost always on Discord.

wizard07ksu
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Re: [0.18.17] Player Logistics Highlight While In Car

Post by wizard07ksu »

Kinda says something about a game when I have to nitpick to this degree to find a "bug".

The highlighting still looks weird, but this can move over to "won't fix".

Thanks for the awesome game!

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