[0.18.9] Beacon area highlight is smaller than it should be

Bugs that are actually features.
Post Reply
XYZT
Inserter
Inserter
Posts: 28
Joined: Fri Jun 07, 2019 3:40 pm
Contact:

[0.18.9] Beacon area highlight is smaller than it should be

Post by XYZT »

For some reason, the "highlighted area" that shows the supply area of a Beacon when you hover over it is a bit smaller than the actual supply area. See image below:

Image

The supply area highlight should highlight the entirety of the 9x9 tile grid around the Beacon. I have no idea why it highlights just under half a tile less on each side.

Rseding91
Factorio Staff
Factorio Staff
Posts: 13175
Joined: Wed Jun 11, 2014 5:23 am
Contact:

Re: [0.18.9] Beacon area highlight is smaller than it should be

Post by Rseding91 »

Thanks for the report however that's correct; that is the supply area.
If you want to get ahold of me I'm almost always on Discord.

XYZT
Inserter
Inserter
Posts: 28
Joined: Fri Jun 07, 2019 3:40 pm
Contact:

Re: [0.18.9] Beacon area highlight is smaller than it should be

Post by XYZT »

How can it be correct? Why would the supply area be something like 8.4 x 8.4 area instead of 9 x 9 as said on the wiki? Why doesn't it cover the whole square?!

The other overlays like electric poles and substations highlight whole number of tiles, which makes sense. Why not beacons?

User avatar
Deadlock989
Smart Inserter
Smart Inserter
Posts: 2528
Joined: Fri Nov 06, 2015 7:41 pm

Re: [0.18.9] Beacon area highlight is smaller than it should be

Post by Deadlock989 »

Because if it touches the tile boundary then it is touching the next tile and will affect that tile as well. Same with collision boxes.
Image

XYZT
Inserter
Inserter
Posts: 28
Joined: Fri Jun 07, 2019 3:40 pm
Contact:

Re: [0.18.9] Beacon area highlight is smaller than it should be

Post by XYZT »

How come that logic isn't used for electric grids then? You definitely can't power an entity occupying a tile that the electric grid is simply adjacent to.

User avatar
Deadlock989
Smart Inserter
Smart Inserter
Posts: 2528
Joined: Fri Nov 06, 2015 7:41 pm

Re: [0.18.9] Beacon area highlight is smaller than it should be

Post by Deadlock989 »

Pixies, I expect.

But really it's because it doesn't matter one jot if two electric fields from poles overlap, whereas if two beacon zones touch the same tile boundary within an entity's space, then the entity gets the double beacon benefit when it shouldn't.
Image

Post Reply

Return to “Not a bug”