When I am in editor (`/editor`), and do `/c game.speed=100`, I can't move / pan the view (using WSAD keys) on the few most zoomed-in levels. If I zoom out I can pan. The problem doesn't occur at somehow lower game speeds (tested game.speed=60 and game.speed=90, and they seem to not exhibit this issue).
I am using Linux client.
[0.18.6] When using game.speed=100 in editor, I can't scroll/pan the screen at lowest zoom levels
Re: [0.18.6] When using game.speed=100 in editor, I can't scroll/pan the screen at lowest zoom levels
We scale the editor movement speed to the game speed
I don't think there is a bug here
I don't think there is a bug here
Re: [0.18.6] When using game.speed=100 in editor, I can't scroll/pan the screen at lowest zoom levels
Hey Klonan. From a game / technical perspective it might be the case, but from user perspective it doesn't make sense to me.
1) It doesn't explain why you do it.
2) At some speeds it simply stops working completely. I suspect it might be calculating integer amount of pixels per tick when doing movement, and it gets rounded to 0 when at some high speeds. Would it make sense to make it at least positive and non-zero?