[0.17.69] Inserter fails on 1-tick pulse from nuclear reactor

Bugs that are actually features.
Hayertjez
Inserter
Inserter
Posts: 23
Joined: Mon Oct 26, 2015 3:49 pm
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[0.17.69] Inserter fails on 1-tick pulse from nuclear reactor

Post by Hayertjez »

To optimize Nuclear Reactor Loading, I use a system to only load one fuel cell into the reactor per one empty fuel cell taken from the reactor. This seems to work using chest, but not using the reactors.

I can see the inserter used for fueling the reactor recieves a pulse but it glitches and does not make a full swing.

Seems a little bit simmilar to viewtopic.php?f=11&t=57421

BluePrint with the nuclear reactor (not working)
Schermafbeelding 2019-10-02 om 20.16.01.png
Schermafbeelding 2019-10-02 om 20.16.01.png (466.12 KiB) Viewed 971 times

Code: Select all

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BluePrint with chest (working)

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Schermafbeelding 2019-10-02 om 20.16.12.png
Schermafbeelding 2019-10-02 om 20.16.12.png (171.65 KiB) Viewed 971 times
Loewchen
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Joined: Wed Jan 07, 2015 5:53 pm
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Re: [0.17.69] Inserter fails on 1-tick pulse from nuclear reactor

Post by Loewchen »

An inserter will not be able to grab an item from a belt in one tick, it needs to find chase and grab it, which takes several ticks.
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