So Devs, is it a bug or not a bug? For that is the question...
The setup is as follows:
-Sandbox Mode, All Research Unlocked, Cheat Mode Enabled.
-Solar Array, for power purposes.
-Two large power poles, within range of each other but disconnected.
-Steel chest with stack of copper cable, to connect power poles.
-Roboport with 50 construction robots, unpowered.
-Passive provider chest with 200 walls.
-Two storage chests.
-200 wall ghost entities, within range of the roboport.
Steps to recreate:
-Take copper cable from chest and connect the large power poles.
-Each robot has a cargo size of 4, so: 50 robots x 4 cargo each = 200 walls.
-Watch as each robot takes multiple trips to the chest and only carries one wall at a time.
-After all robots have recharged, use the deconstruction planner to select and order deconstruction of all 200 walls at once.
-Watch as, once again, each robot takes multiple trips to the chest and only carries one wall at a time.
-After all robots have recharged, again, use the deconstruction planner to select and order deconstruction of the storage chest with the walls in it.
-Be astounded at the speed at which the robots transfer all items from one chest to the other with only one trip.
If it turns out that this isn't a bug, that's fine. It just seemed that since each robot can carry four walls when emptying a chest, they should be able to carry four walls when building or removing said walls.
![Question :?:](./images/smilies/icon_question.gif)
Thanks for all you do!