[0.17.66] Error: on_rocket_launched (ID 10)

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DieFox
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[0.17.66] Error: on_rocket_launched (ID 10)

Post by DieFox »

Dear Defs,

I got an issue when i launch a rocket as mentioned above.
With that error the Scenario quits to main menu.

here's the log:

0.002 2019-08-14 23:36:47; Factorio 0.17.65 (build 46842, win64, steam)
0.002 Operating system: Windows 10 (version 1803)
0.002 Program arguments: "C:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe"
0.002 Read data path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/data
0.002 Write data path: C:/Users/DieFox/AppData/Roaming/Factorio [31142/243215MB]
0.002 Binaries path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/bin
0.033 System info: [CPU: Intel(R) Core(TM) i7-4770K CPU @ 3.50GHz, 8 cores, RAM: 3348/16313 MB, page: 3875/18745 MB, virtual: 4336/134217727 MB, extended virtual: 0 MB]
0.034 Display options: [FullScreen: 1] [VSync: 1] [UIScale: automatic (100.0%)] [Native DPI: 1] [Screen: 255] [Special: 0000] [Lang: de]
0.041 Available displays: 1
0.042 [0]: \\.\DISPLAY1 - NVIDIA GeForce GTX 980 {0x05, [0,0], 1920x1080, 32bit, 60Hz}
0.090 [Direct3D11] Display: 0, Output: 0, DisplayAdapter: 0, RenderingAdapter: 0; d3dcompiler_47.dll
0.246 Initialised Direct3D[0]: NVIDIA GeForce GTX 980; id: 10de-13c0; driver: nvldumdx.dll 25.21.14.1935
0.246 D3D Feature Level: 11.1, DXGI 1.5+, SwapChain: 3,flip-discard,-,-,-,none
0.246 [Local Video Memory] Budget: 3445MB, CurrentUsage: 2MB, Reservation: 0/1823MB
0.246 [Non-Local Vid.Mem.] Budget: 7341MB, CurrentUsage: 0MB, Reservation: 0/3874MB
0.246 Tiled resources: Tier 2
0.246 Unified Memory Architecture: No
0.246 BGR 565 Supported: Yes
0.246 MaximumFrameLatency: 3, GPUThreadPriority: 0
0.246 Graphics settings preset: very-high
0.246 Dedicated video memory size 4053 MB
0.310 Desktop composition is active.
0.310 Graphics options: [Graphics quality: high] [Video memory usage: all] [Light scale: 100%] [DXT: high-quality]
0.310 [Max load threads: 32] [Max texture size: 0] [Tex.Stream.: 0] [Rotation quality: normal] [Color: 32bit]
0.408 DSound: Starting _dsound_update thread
0.409 DSound: Enter _dsound_update; tid=10392
0.660 Loading mod core 0.0.0 (data.lua)
0.897 Loading mod base 0.17.65 (data.lua)
1.532 Loading mod base 0.17.65 (data-updates.lua)
1.786 Checksum for core: 2403267992
1.786 Checksum of base: 3948013453
2.217 Loading sounds...
3.561 Info PlayerData.cpp:70: Local player-data.json unavailable
3.561 Info PlayerData.cpp:73: Cloud player-data.json available, timestamp 1565120678
3.701 Crop bitmaps.
10.168 Parallel Sprite Loader initialized (threads: 7)
19.638 Initial atlas bitmap size is 16384
19.679 Created atlas bitmap 16384x16364 [none]
19.685 Created atlas bitmap 16384x11144 [none]
19.686 Created atlas bitmap 8192x3892 [decal]
19.688 Created atlas bitmap 16384x4320 [low-object, linear-minification]
19.690 Created atlas bitmap 8192x3744 [mipmap, linear-minification, linear-magnification, linear-mip-level]
19.692 Created atlas bitmap 16384x6880 [terrain, mipmap, linear-minification, linear-mip-level]
19.693 Created atlas bitmap 4096x1600 [smoke, mipmap, linear-minification, linear-magnification]
19.694 Created atlas bitmap 4096x1744 [icon, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level]
19.694 Created atlas bitmap 2048x192 [icon-background, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level, ]
19.695 Created atlas bitmap 8192x1496 [alpha-mask]
19.698 Created atlas bitmap 16384x12772 [shadow, linear-magnification, alpha-mask]
19.699 Created atlas bitmap 8192x2352 [shadow, mipmap, linear-magnification, alpha-mask]
19.712 Texture processor created (2048). GPU accelerated compression Supported: yes, Enabled: yes/yes. Test passed. YCoCgDXT PSNR: 35.83, BC3 PSNR: 33.82
21.070 Parallel Sprite Loader initialized (threads: 7)
32.182 Sprites loaded
32.195 Generated mipmaps (4) for atlas [3] of size 16384x4320
32.206 Generated mipmaps (3) for atlas [4] of size 8192x3744
32.217 Generated mipmaps (3) for atlas [5] of size 16384x6880
32.228 Generated mipmaps (3) for atlas [6] of size 4096x1600
32.239 Generated mipmaps (5) for atlas [7] of size 4096x1744
32.251 Generated mipmaps (3) for atlas [11] of size 8192x2352
32.252 Custom mipmaps uploaded.
32.339 Factorio initialised
915.758 Loading map C:\Users\DieFox\AppData\Roaming\Factorio\saves\Experimental 17.X.zip: 66952097 bytes.
916.317 Loading level.dat: 107250239 bytes.
916.323 Info Scenario.cpp:187: Map version 0.17.62-0
924.679 Loading script.dat: 177 bytes.
924.688 Checksum for script C:/Users/DieFox/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 1902552858
924.689 Applying migration: Base Mod: 2019-08-05_Factorio_0.17.63.lua
924.825 Checksum for script C:/Users/DieFox/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 1902552858
1355.564 Info AppManager.cpp:287: Saving to _autosave2 (blocking).
1360.911 Info AppManagerStates.cpp:1769: Saving finished
2076.632 Error MainLoop.cpp:1199: Exception at tick 90373498: Szenario level hat einen unbehebbaren Fehler verursacht.
Bitte informiere den Autor des Szenarios über diesen Fehler.

Error while running event level::on_rocket_launched (ID 10)
...Data/Roaming/Factorio/temp/currently-playing/control.lua:36: attempt to call field 'on_rocket_launched' (a nil value)
stack traceback:
...Data/Roaming/Factorio/temp/currently-playing/control.lua:36: in function <...Data/Roaming/Factorio/temp/currently-playing/control.lua:35>
2136.815 Quitting: user-quit.
2136.901 DSound: Stopping voice
2136.901 DSound: Joining thread
2136.904 DSound: Exit _dsound_update; tid=10392
2136.904 DSound: Waiting for voice to stop ... signaled
2136.904 DSound: Joined thread
2136.905 DSound: Destroying thread
2136.905 DSound: Thread destroyed
2136.905 DSound: Releasing buffer
2136.905 DSound: Voice stopped
2136.905 DSound: Deallocating voice
2136.905 DSound: Deallocated voice
2136.981 Steam API shutdown.
2136.990 Goodbye

I don't get that error with 0.17.62 but after 0.17.63 and above the error ocurs everytime a rocket is launched.
Screenshot: https://steamcommunity.com/sharedfiles/ ... 1834954767
The Savefile is attached.

If you need advise please let me know.

I would be thankful for any help.
Attachments
Experimental 17.X.zip
(63.85 MiB) Downloaded 58 times

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Klonan
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Re: [0.17.66] Error: on_rocket_launched (ID 10)

Post by Klonan »

Hi,

Your save just had some outdated script files for some reason

Here is a fixed save game:
Toni Experimental 17.X.zip
(55.31 MiB) Downloaded 68 times

DieFox
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Re: [0.17.66] Error: on_rocket_launched (ID 10)

Post by DieFox »

:o Your realy fast
Sadly that did not work.
The error ocurs again even fixed.

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Re: [0.17.66] Error: on_rocket_launched (ID 10)

Post by Klonan »

DieFox wrote:
Fri Aug 16, 2019 8:34 pm
:o Your realy fast
Sadly that did not work.
The error ocurs again even fixed.
Really? Are you sure you are loading the right save?
Does it give the same error?

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Re: [0.17.66] Error: on_rocket_launched (ID 10)

Post by DieFox »

I renamed it to a other name to be sure that it is the fixed save.
It is the same error as before.
Next thing i tried was wo save the game in new game version but that also did not give a solution.

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Re: [0.17.66] Error: on_rocket_launched (ID 10)

Post by Klonan »

Can you try this one
Fixed Toni Experimental 17.X.zip
(26.77 MiB) Downloaded 39 times

DieFox
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Re: [0.17.66] Error: on_rocket_launched (ID 10)

Post by DieFox »

Same error, sorry :?

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Re: [0.17.66] Error: on_rocket_launched (ID 10)

Post by Klonan »

DieFox wrote:
Fri Aug 16, 2019 9:04 pm
Same error, sorry :?
Can you attach a log when trying to use the Fixed save game?

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Re: [0.17.66] Error: on_rocket_launched (ID 10)

Post by DieFox »

Sure, here it is:

0.001 2019-08-16 23:15:37; Factorio 0.17.66 (build 46866, win64, steam)
0.001 Operating system: Windows 10 (version 1803)
0.002 Program arguments: "C:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe"
0.002 Read data path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/data
0.002 Write data path: C:/Users/DieFox/AppData/Roaming/Factorio [30213/243215MB]
0.002 Binaries path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/bin
0.021 System info: [CPU: Intel(R) Core(TM) i7-4770K CPU @ 3.50GHz, 8 cores, RAM: 4425/16313 MB, page: 5613/18745 MB, virtual: 4336/134217727 MB, extended virtual: 0 MB]
0.021 Display options: [FullScreen: 1] [VSync: 1] [UIScale: automatic (100.0%)] [Native DPI: 1] [Screen: 255] [Special: 0000] [Lang: de]
0.029 Available displays: 1
0.029 [0]: \\.\DISPLAY1 - NVIDIA GeForce GTX 980 {0x05, [0,0], 1920x1080, 32bit, 60Hz}
0.104 [Direct3D11] Display: 0, Output: 0, DisplayAdapter: 0, RenderingAdapter: 0; d3dcompiler_47.dll
0.249 Initialised Direct3D[0]: NVIDIA GeForce GTX 980; id: 10de-13c0; driver: nvldumdx.dll 25.21.14.1935
0.249 D3D Feature Level: 11.1, DXGI 1.5+, SwapChain: 3,flip-discard,-,-,-,none
0.249 [Local Video Memory] Budget: 3445MB, CurrentUsage: 2MB, Reservation: 0/1823MB
0.249 [Non-Local Vid.Mem.] Budget: 7341MB, CurrentUsage: 0MB, Reservation: 0/3874MB
0.249 Tiled resources: Tier 2
0.249 Unified Memory Architecture: No
0.249 BGR 565 Supported: Yes
0.249 MaximumFrameLatency: 3, GPUThreadPriority: 0
0.250 Graphics settings preset: very-high
0.250 Dedicated video memory size 4053 MB
0.289 Desktop composition is active.
0.289 Graphics options: [Graphics quality: high] [Video memory usage: all] [Light scale: 100%] [DXT: high-quality]
0.289 [Max load threads: 32] [Max texture size: 0] [Tex.Stream.: 0] [Rotation quality: normal] [Color: 32bit]
0.389 DSound: Starting _dsound_update thread
0.389 DSound: Enter _dsound_update; tid=11984
0.592 Loading mod core 0.0.0 (data.lua)
0.801 Loading mod base 0.17.66 (data.lua)
1.225 Loading mod base 0.17.66 (data-updates.lua)
1.438 Checksum for core: 2403267992
1.439 Checksum of base: 3948013453
1.809 Loading sounds...
1.930 Info PlayerData.cpp:70: Local player-data.json unavailable
1.930 Info PlayerData.cpp:73: Cloud player-data.json available, timestamp 1565988118
2.076 Initial atlas bitmap size is 16384
2.120 Created atlas bitmap 16384x16364 [none]
2.126 Created atlas bitmap 16384x11144 [none]
2.126 Created atlas bitmap 8192x3892 [decal]
2.129 Created atlas bitmap 16384x4320 [low-object, linear-minification]
2.130 Created atlas bitmap 8192x3744 [mipmap, linear-minification, linear-magnification, linear-mip-level]
2.132 Created atlas bitmap 16384x6880 [terrain, mipmap, linear-minification, linear-mip-level]
2.132 Created atlas bitmap 4096x1600 [smoke, mipmap, linear-minification, linear-magnification]
2.133 Created atlas bitmap 4096x1744 [icon, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level]
2.133 Created atlas bitmap 2048x192 [icon-background, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level, ]
2.134 Created atlas bitmap 8192x1496 [alpha-mask]
2.138 Created atlas bitmap 16384x12772 [shadow, linear-magnification, alpha-mask]
2.138 Created atlas bitmap 8192x2352 [shadow, mipmap, linear-magnification, alpha-mask]
2.144 Texture processor created (2048). GPU accelerated compression Supported: yes, Enabled: yes/yes. Test passed. YCoCgDXT PSNR: 35.83, BC3 PSNR: 33.82
3.388 Parallel Sprite Loader initialized (threads: 7)
13.591 Sprites loaded
13.638 Generated mipmaps (4) for atlas [3] of size 16384x4320
13.661 Generated mipmaps (3) for atlas [4] of size 8192x3744
13.705 Generated mipmaps (3) for atlas [5] of size 16384x6880
13.717 Generated mipmaps (3) for atlas [6] of size 4096x1600
13.728 Generated mipmaps (5) for atlas [7] of size 4096x1744
13.740 Generated mipmaps (3) for atlas [11] of size 8192x2352
13.741 Custom mipmaps uploaded.
13.827 Factorio initialised
24.764 Loading map C:\Users\DieFox\AppData\Roaming\Factorio\saves\Fixed Toni Experimental 17.X.zip: 30223622 bytes.
24.844 Loading level.dat: 100790153 bytes.
24.849 Info Scenario.cpp:187: Map version 0.17.66-0
28.948 Loading script.dat: 177 bytes.
28.953 Checksum for script C:/Users/DieFox/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 1902552858
59.893 Error MainLoop.cpp:1199: Exception at tick 90322547: Szenario level hat einen unbehebbaren Fehler verursacht.
Bitte informiere den Autor des Szenarios über diesen Fehler.

Error while running event level::on_rocket_launched (ID 10)
...Data/Roaming/Factorio/temp/currently-playing/control.lua:36: attempt to call field 'on_rocket_launched' (a nil value)
stack traceback:
...Data/Roaming/Factorio/temp/currently-playing/control.lua:36: in function <...Data/Roaming/Factorio/temp/currently-playing/control.lua:35>

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Re: [0.17.66] Error: on_rocket_launched (ID 10)

Post by Klonan »

It really doesn't make any sense, I am loading the same map and there is no error

Can you try closing factorio and restarting your PC?
Maybe some files are being cached in some weird way

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Re: [0.17.66] Error: on_rocket_launched (ID 10)

Post by DieFox »

Even a restart did not worked for that.
Do you have launched a rocket?
Next step reinstall Factorio?

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Re: [0.17.66] Error: on_rocket_launched (ID 10)

Post by Klonan »

DieFox wrote:
Fri Aug 16, 2019 9:43 pm
Even a restart did not worked for that.
Do you have launched a rocket?
Next step reinstall Factorio?
Yea, this is a save I have launched 3 more rockets:
Fixed Toni Experimental 17.X3.zip
(28.43 MiB) Downloaded 39 times
Does this save work properly?

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Re: [0.17.66] Error: on_rocket_launched (ID 10)

Post by DieFox »

I tried the save with your launched rockets and it brings the same error as before.
Next i reinstalled Factorio and deleted the factorio file in roaming and unchecked the Steam Cloud Sync.
Now with your fixed savegame everything works fine.

Thank you for your time and help.

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