


Any chance we could get the CPU usage to go to zero when a single player game is paused? Please?
Similar issue here: Game is paused, top shows CPU usage varying between 74% and 80%. After minimizing the game, CPU usage goes down into the range of 18% to 24%. Now, I have 4 virtual desktops (VD), Factorio is running on VD1, and I've the forum open in Firefox on VD2. After switching to VD2 and back to VD1, top shows again CPU loads between 74% and 80% although the game still is paused and minimized. It will remain in this range until I unminimize (or switch to) the game and minimize it again. Would that still be expected behavior?posila wrote: Tue May 07, 2019 9:08 pm Minimize the game instead of letting it run behind other windows; that will stop rendering.
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0.014 2019-05-18 16:32:28; Factorio 0.17.41 (build 45035, linux64, alpha)
0.095 Operating system: Linux (Debian 10)
0.095 Program arguments: "./factorio"
0.095 Read data path: /home/pc/GOG_Games/Factorio/0.17/data
0.095 Write data path: /home/pc/GOG_Games/Factorio/0.17/script-output [789650/1762112MB]
0.095 Binaries path: /home/pc/GOG_Games/Factorio/0.17/bin
0.103 System info: [CPU: Intel(R) Core(TM) i5-2500 CPU @ 3.30GHz, 4 cores, RAM: 15982 MB]
0.103 Environment: DISPLAY=:0 WAYLAND_DISPLAY=<unset> DESKTOP_SESSION=lightdm-xsession XDG_SESSION_DESKTOP=lightdm-xsession XDG_CURRENT_DESKTOP=MATE
0.103 Display options: [FullScreen: 1] [VSync: 1] [UIScale: automatic (100.0%)] [Native DPI: 1] [Screen: 255] [Special: 00] [Lang: en]
0.224 Available displays: 1
0.224 [0]: SMB2430L 24" - {[0,0], 1920x1080, SDL_PIXELFORMAT_RGB888, 60Hz}
0.253 Initialised OpenGL:[0] GeForce GTX 1050/PCIe/SSE2; driver: 3.3.0 NVIDIA 418.74
0.253 [Extensions] s3tc:yes; KHR_debug:yes; ARB_clear_texture:yes, ARB_copy_image:yes
0.253 [Version] 3.3
0.253 Verbose GraphicsInterfaceOpenGL.cpp:792: [Caps] Tex:32768, TexArr:2048, TexBufSz:131072kB; TexUnits:192; UboSz:64kB
0.269 Verbose PipelineStateObject.cpp:83: Time to load shaders: 0.016605 seconds.
0.275 Graphics settings preset: very-high
0.275 Dedicated video memory size 2048 MB
0.275 Graphics options: [Graphics quality: high] [Video memory usage: all] [Light scale: 25%] [DXT: high-quality]
0.275 [Max load threads: 32] [Max texture size: 0] [Tex.Stream.: 0] [Rotation quality: normal] [Color: 32bit]