Terrain seems like a bug

Bugs that are actually features.
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gaucho_tche
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Terrain seems like a bug

Post by gaucho_tche »

There's a clear line separating one kind of terrain from the other. There's a problem with the left part of terrain since it looks like there's no minerals there.
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tehfreek
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Re: Terrain seems like a bug

Post by tehfreek »

Is this a save created in one version of Factorio and then loaded into another?

gaucho_tche
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Re: Terrain seems like a bug

Post by gaucho_tche »

I have been playing since .16 and so on now in .17

ManaUser
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Re: Terrain seems like a bug

Post by ManaUser »

gaucho_tche wrote:
Sat Mar 16, 2019 6:51 pm
I have been playing since .16 and so on now in .17
This is normal then. It's a pretty much unavoidable consequence of the changes (improvements, IMHO) in the terrain generation algorithm. New land explored after updating won't match what was generated in a previous version of the game.

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dog80
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Re: Terrain seems like a bug

Post by dog80 »

ManaUser wrote:
Sat Mar 16, 2019 7:31 pm
gaucho_tche wrote:
Sat Mar 16, 2019 6:51 pm
I have been playing since .16 and so on now in .17
This is normal then. It's a pretty much unavoidable consequence of the changes (improvements, IMHO) in the terrain generation algorithm. New land explored after updating won't match what was generated in a previous version of the game.
*unavoidable
never say never

ManaUser
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Re: Terrain seems like a bug

Post by ManaUser »

dog80 wrote:
Sat Mar 16, 2019 7:42 pm
*unavoidable
never say never
I did say "pretty much". Yeah I'm sure it would be possible to design some kind of system that would smooth out the transition. I'm just not sure it would really be worth it.
Last edited by ManaUser on Sat Mar 16, 2019 9:54 pm, edited 1 time in total.

gaucho_tche
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Re: Terrain seems like a bug

Post by gaucho_tche »

I would like to hear from developers

tehfreek
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Re: Terrain seems like a bug

Post by tehfreek »

gaucho_tche wrote:
Sat Mar 16, 2019 9:01 pm
I would like to hear from developers
viewtopic.php?p=400172
  • Resource generation changed significantly [...]
  • Biter generation changed significantly [...]
  • Terrain generation changed significantly [...]

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Re: Terrain seems like a bug

Post by ManaUser »

I know the issue of seams after a terrain generator change has been specifically mentioned in the past, same thing happened when 0.16 rolled out. Not sure I could find it easily though.

Also note that this thread has been moved to "Not a bug", I guess the devs figured we answered the question already and didn't feel the need to reply.

gaucho_tche
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Re: Terrain seems like a bug

Post by gaucho_tche »

Well, terrain producing zero minerals in a zone 3 min distant from starting point is certainly a bug. Saying that "its normal" after a software upgrade is ridiculous.

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Re: Terrain seems like a bug

Post by ManaUser »

Hmm. Well if you're really sure minerals are completely absent in the new part of the map (not just rarer than expected), then I would agree that's a bug (not that it's really my call). If so, I would suggest reposing this with a new title more clearly highlighting the problem. Something like "Can't find any new minerals after map migration". Also mention any mods you're using, especially anything related to resources, if any.

I admit that does look like a pretty big area you've explored without finding any ore.

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Re: Terrain seems like a bug

Post by Bilka »

Did you have RSO installed and then remove the mod? Your existing ore patches look like typical RSO patches and removing the mod might leave the vanilla ore generation disabled, depending on how the mod is written.
I'm an admin over at https://wiki.factorio.com. Feel free to contact me if there's anything wrong (or right) with it.

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