[Oxyd] [0.17.14] Empty research queue when opening from mod

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wvlad
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[Oxyd] [0.17.14] Empty research queue when opening from mod

Post by wvlad »

I have some research in progress:
Image

but when I open research window from FNEI it's empty
Image

Oxyd
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Re: [Oxyd] [0.17.14] Empty research queue when opening from mod

Post by Oxyd »

This is a bug or feature in FNEI itself: It explicitly clears the research queue before opening the technology window. Try contacting FNEI's author to see if it can be fixed.

_npo6ka_
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Re: [Oxyd] [0.17.14] Empty research queue when opening from mod

Post by _npo6ka_ »

Oxyd wrote: ↑
Tue Mar 19, 2019 4:21 pm
This is a bug or feature in FNEI itself: It explicitly clears the research queue before opening the technology window. Try contacting FNEI's author to see if it can be fixed.
Improvement:
Maybe all the same you will think about adding the possibility of opening a certain technology in the technology tree.
My old posts.

Oxyd
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Re: [Oxyd] [0.17.14] Empty research queue when opening from mod

Post by Oxyd »

_npo6ka_ wrote: ↑
Wed Mar 20, 2019 9:41 am
Oxyd wrote: ↑
Tue Mar 19, 2019 4:21 pm
This is a bug or feature in FNEI itself: It explicitly clears the research queue before opening the technology window. Try contacting FNEI's author to see if it can be fixed.
Improvement:
Maybe all the same you will think about adding the possibility of opening a certain technology in the technology tree.
My old posts.
Okay, in 0.17.17 I added LuaControl::open_technology_gui(technology) to let you do that.

Also we have a modding interface requests subforum for when you want to request some new functionality for the Lua API.

_npo6ka_
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Re: [Oxyd] [0.17.14] Empty research queue when opening from mod

Post by _npo6ka_ »

Oxyd wrote: ↑
Wed Mar 20, 2019 2:12 pm
_npo6ka_ wrote: ↑
Wed Mar 20, 2019 9:41 am
Oxyd wrote: ↑
Tue Mar 19, 2019 4:21 pm
This is a bug or feature in FNEI itself: It explicitly clears the research queue before opening the technology window. Try contacting FNEI's author to see if it can be fixed.
Improvement:
Maybe all the same you will think about adding the possibility of opening a certain technology in the technology tree.
My old posts.
Okay, in 0.17.17 I added LuaControl::open_technology_gui(technology) to let you do that.

Also we have a modding interface requests subforum for when you want to request some new functionality for the Lua API.
Thank you so much!

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