Hello once again and thanks for fast updates!
We've recently started a Ribbon world type and it appears that the pollution is spreading past the world border, for some reason.
The screenshot is attached.
Please let me know if you need a world save. Thanks!
[0.17.4] Pollution spreading one chunk past world border on Ribbon map
[0.17.4] Pollution spreading one chunk past world border on Ribbon map
- Attachments
-
- Pollution spreads past world border on Ribbon world type
- pollution.png (30.16 KiB) Viewed 1552 times
Re: [0.17.4] Pollution spreading one chunk past world border on Ribbon map
Thanks for the report however that's currently working as intended: map size is ignored when pollution spreads.
If you want to get ahold of me I'm almost always on Discord.
- Ranakastrasz
- Smart Inserter
- Posts: 2173
- Joined: Thu Jun 12, 2014 3:05 am
- Contact:
Re: [0.17.4] Pollution spreading one chunk past world border on Ribbon map
Purpose is to avoid the square-cube Line-square Law? Pollution is area based, but with a line-world or similar, it would spread a lot further and have weird effects on difficulty?
That's my guess anyway.
That's my guess anyway.
My Mods:
Modular Armor Revamp - V16
Large Chests - V16
Agent Orange - V16
Flare - V16
Easy Refineries - V16
Modular Armor Revamp - V16
Large Chests - V16
Agent Orange - V16
Flare - V16
Easy Refineries - V16
- BlueTemplar
- Smart Inserter
- Posts: 3211
- Joined: Fri Jun 08, 2018 2:16 pm
- Contact:
Re: [0.17.4] Pollution spreading one chunk past world border on Ribbon map
But from this screenshot it looks like the pollution doesn't spread farther than the first black chunk ?
BobDiggity (mod-scenario-pack)
- Ranakastrasz
- Smart Inserter
- Posts: 2173
- Joined: Thu Jun 12, 2014 3:05 am
- Contact:
Re: [0.17.4] Pollution spreading one chunk past world border on Ribbon map
Alright, nevermind. I have no idea what is going on.BlueTemplar wrote: ↑Wed Mar 06, 2019 1:51 pm But from this screenshot it looks like the pollution doesn't spread farther than the first black chunk ?
Several guesses.
Empty chunks are not simulated, so those chunks will build up forever.
The border chunk is active, but the next chunks are inactive, so pollution treats them as not existing.
A wizard did it.
My Mods:
Modular Armor Revamp - V16
Large Chests - V16
Agent Orange - V16
Flare - V16
Easy Refineries - V16
Modular Armor Revamp - V16
Large Chests - V16
Agent Orange - V16
Flare - V16
Easy Refineries - V16
Re: [0.17.4] Pollution spreading one chunk past world border on Ribbon map
Out-of-map chunks aren't charted but the pollution is still in them.
If you want to get ahold of me I'm almost always on Discord.