[0.17.1] Death world preset might be a little too hard.

Bugs that are actually features.
Post Reply
Feedbackfor017
Burner Inserter
Burner Inserter
Posts: 12
Joined: Tue Feb 26, 2019 8:56 pm
Contact:

[0.17.1] Death world preset might be a little too hard.

Post by Feedbackfor017 »

This was a particular unlucky spawn, but enemy bases do seem to be pretty close generally even for death worlds with the starting area slider only at 75%.
Deathworld.png
Deathworld.png (3.68 MiB) Viewed 1487 times
Deathworld map.png
Deathworld map.png (190.23 KiB) Viewed 1487 times

User avatar
Klonan
Factorio Staff
Factorio Staff
Posts: 5151
Joined: Sun Jan 11, 2015 2:09 pm
Contact:

Re: [0.17.1] Death world preset might be a little too hard.

Post by Klonan »

Deathworld

You got what you signed up for.

Feedbackfor017
Burner Inserter
Burner Inserter
Posts: 12
Joined: Tue Feb 26, 2019 8:56 pm
Contact:

Re: [0.17.1] Death world preset might be a little too hard.

Post by Feedbackfor017 »

I'm not complaining, i found a playable seed eventually.

Just wanted to report on it. A good portion of the maps i previewed in the process were impossible to win from the get-go (Especially biter nests spawning on top of the starting resources, with many more maps spawning nests right next to them. Example seeds: 2827018802, 3390907192, 2450580029, 450109864, 1228782552, 3638192309)

But there are obviously still an equally amount of maps that you should be able to win with moderate effort, and i definitely saw easier maps just now looking for seeds, than the map that i eventually settled for.

But if it's designed in mind for someone who should be knowledgeable enough to refresh the preview, with a good amount of maps not needing to be playable, then i can understand that.

And holy smokes the map generator is amazing.

Post Reply

Return to “Not a bug”