[0.17.1] Death world preset might be a little too hard.
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- Burner Inserter
- Posts: 12
- Joined: Tue Feb 26, 2019 8:56 pm
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[0.17.1] Death world preset might be a little too hard.
This was a particular unlucky spawn, but enemy bases do seem to be pretty close generally even for death worlds with the starting area slider only at 75%.
Re: [0.17.1] Death world preset might be a little too hard.
Deathworld
You got what you signed up for.
You got what you signed up for.
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- Burner Inserter
- Posts: 12
- Joined: Tue Feb 26, 2019 8:56 pm
- Contact:
Re: [0.17.1] Death world preset might be a little too hard.
I'm not complaining, i found a playable seed eventually.
Just wanted to report on it. A good portion of the maps i previewed in the process were impossible to win from the get-go (Especially biter nests spawning on top of the starting resources, with many more maps spawning nests right next to them. Example seeds: 2827018802, 3390907192, 2450580029, 450109864, 1228782552, 3638192309)
But there are obviously still an equally amount of maps that you should be able to win with moderate effort, and i definitely saw easier maps just now looking for seeds, than the map that i eventually settled for.
But if it's designed in mind for someone who should be knowledgeable enough to refresh the preview, with a good amount of maps not needing to be playable, then i can understand that.
And holy smokes the map generator is amazing.
Just wanted to report on it. A good portion of the maps i previewed in the process were impossible to win from the get-go (Especially biter nests spawning on top of the starting resources, with many more maps spawning nests right next to them. Example seeds: 2827018802, 3390907192, 2450580029, 450109864, 1228782552, 3638192309)
But there are obviously still an equally amount of maps that you should be able to win with moderate effort, and i definitely saw easier maps just now looking for seeds, than the map that i eventually settled for.
But if it's designed in mind for someone who should be knowledgeable enough to refresh the preview, with a good amount of maps not needing to be playable, then i can understand that.
And holy smokes the map generator is amazing.