[0.16.41] Odd 'automatic' train behaviour. [solved]

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zwamkat
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[0.16.41] Odd 'automatic' train behaviour. [solved]

Post by zwamkat »

On a specific place on my map (attached) my train can travel over a bend in the track and arrive at station '0000'. When I add the same station '0000' to the train order list and have the train travel there automatically it indicates "no path". When I move the train just a few rail sections and thén have the train run automatically it arrives at the station. I tried to capture this in a screen capture. (https://streamable.com/bp32u) Let me know I you need more information. And of course I just might have overseen something...

headless server
Linux factorio 4.15.0-20-generic #21-Ubuntu SMP Tue Apr 24 06:16:15 UTC 2018 x86_64 x86_64 x86_64 GNU/Linux
Distributor ID: Ubuntu
Description: Ubuntu 18.04 LTS
Release: 18.04
Codename: bionic

client
MacBook Pro (Retina, 15-inch, Mid 2015)
macOS 10.13.4

[edit]
- added server/client specs.
- solved issue, see latest screenshots
[/edit]
Attachments
unconnected rail.zip
save file
(18.14 MiB) Downloaded 67 times
Last edited by zwamkat on Sat May 05, 2018 7:47 am, edited 1 time in total.

Jap2.0
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Re: [0.16.41] Odd 'automatic' train behaviour.

Post by Jap2.0 »

Does this occur without FARL?
There are 10 types of people: those who get this joke and those who don't.

zwamkat
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Re: [0.16.41] Odd 'automatic' train behaviour.

Post by zwamkat »

Yes, it does. I just loaded the game using the supplied save game in single player mode and disabled FARL. Exact same behavior occurs.

zwamkat
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Re: [0.16.41] Odd 'automatic' train behaviour.

Post by zwamkat »

I think I solved the problem:
Screen Shot 2018-05-05 at 09.42.30.png
Screen Shot 2018-05-05 at 09.42.30.png (827.44 KiB) Viewed 2128 times
fetching my all purpose axe:
Screen Shot 2018-05-05 at 09.42.41.png
Screen Shot 2018-05-05 at 09.42.41.png (1.05 MiB) Viewed 2128 times
I feel silly now.

Zavian
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Re: [0.16.41] Odd 'automatic' train behaviour. [solved]

Post by Zavian »

Strange, that tree doesn't look close enough to cause a problems. (Normally you only need to remove trees that actually block placement of rails and signals.
Edit: silly me. I think I need more caffeine.
Last edited by Zavian on Sat May 05, 2018 8:40 am, edited 1 time in total.

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steinio
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Re: [0.16.41] Odd 'automatic' train behaviour. [solved]

Post by steinio »

Zavian wrote:Strange, that tree doesn't look close enough to cause a problems. (Normally you only need to remove trees that actually block placement of rails and signals.
lol the tree just blocked vision to an unecessary placed signal.
Removing the tree unhides the signal.
Removing the signal solved the problem.
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zwamkat
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Re: [0.16.41] Odd 'automatic' train behaviour. [solved]

Post by zwamkat »

Zavian wrote:Strange, that tree doesn't look close enough to cause a problems. (Normally you only need to remove trees that actually block placement of rails and signals.
Edit: silly me. I think I need more caffeine.
As did I. :lol:

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