[0.10.12 - minor] Minimap is a little bit too small

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Lone_Player
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[0.10.12 - minor] Minimap is a little bit too small

Post by Lone_Player »

Hello;

The Bug for the Minimap Window size, was not fixed for 10.12 ( sorry...)
I play the 10.12 German Version, but the Minimap Window Size bug was not comp. fixed.

10.11 Bug Thread -> https://forums.factorio.com/forum/vie ... =11&t=5818

It happen´s for; {i have included the english name & -> 1, 2 or 3 the Problem´s Nature}

1. Lichtbogenofen -> Electric furnace -> 1
2. Montagemaschine -> Assembling Machine -> 1
3. Roboterhangar -> Roboport -> 1
4. Elektrischer Erzförderer -> Electric mining drill -> 1
5. Rohöl-Förderpumpe -> Pumpjack -> 1
6. Befeuerte Lokomotive -> Diesel locomotive ->2
7. Wissenschaftslabor -> Lab -> 2
8. Zugstation -> Train stop -> 2
9. Chemiefabrik -> Chemical plant ->1
10. Ölraffinerie -> Oil refinery -> 1 & 2
11. Both Robot´s -> 3

anything else is ok ( i have searched anything & anywhere for it.. ;) )

( it even happen´s for device´s from a mod if they have a.) a filled Module Slot or b.) a too long Mining Drill Operator´s Name.

etc. etc. it happen´s when a line of text of the device got to long to fit into the norm. Window size.

1. Example: Electric furnace; " Maximaler Energieverbrauch: 450 kW (+150%) " if u remove the Modules from the Module Slot.
Then the Window Size of the Minimap Window return to Normal, When u move the mouse over it. If u put the modules back in,
the "Maximaler Energieverbrauch: 450 kW (+150%)" is back & the line of text is again to long for the Minimap Window Size
& the Window get larger again, if u move the mouse over it.

2. There it happen´s when the Name of the Mining Drill Operator is to long. ( Can be fixed by renaming the Station, or replace it for a shorter Name )

3. Here it is the " Maximaler Energieverbrauch: 600 W + 1.0 kj/m "

Rseding91
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Re: [0.10.12 - minor] Minimap is a little bit too small

Post by Rseding91 »

That doesn't sound like a bug. The window *can't* be big enough to literally hold any text - it has it's set size and if something adds text/displays information larger than it can hold it resizes to show it and resizes back to default when done.
If you want to get ahold of me I'm almost always on Discord.

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Lone_Player
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Re: [0.10.12 - minor] Minimap is a little bit too small

Post by Lone_Player »

Well from 9,8 (where i started playing Factorio) to 10.10 it was large enough to hold all the Text. So we have 2 possibilities;
a) the Minimap Info Window was larger at the time, from 9.8 -> 10.10
b) the font size for the info was smaller

kovarex
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Re: [0.10.12 - minor] Minimap is a little bit too small

Post by kovarex »

As long as the sidebar gets smaller again when the text is no longer there, I don't consider it a bug, as there will be always some kind of translation or mod item name that just can't fit it.
I don't want to make the sidebar permanently larger, as it is obstructing the view of the game.

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