Desync handling

Bugs that are actually features.
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Quazil
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Desync handling

Post by Quazil »

Desynchronized players should be dropped not auto-reconnect inviting a cascade failure.
Perhaps desync behavior could be a server config option?

kovarex
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Re: Desync handling

Post by kovarex »

Desynced players are always reconnected 3 times at max, which is something we believe is reasonable.

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