[0.15.10] Crash during startup GeForce 9600M GT

Bugs that are actually features.
Post Reply
WarmCat
Burner Inserter
Burner Inserter
Posts: 17
Joined: Sun Feb 21, 2016 1:32 am
Contact:

[0.15.10] Crash during startup GeForce 9600M GT

Post by WarmCat »

Brand new install of OSX El Capitan.
Crashes upon startup with "Higher Performance" option in System Preferences (so it uses dedicated graphics).
Starts up fine if I select "Better Battery Life" (so it uses integrated graphics).

Attached log.

Thanks in advance.

Code: Select all

   0.000 2017-05-12 22:04:14; Factorio 0.15.10 (build 29654, mac, alpha)
   0.000 Operating system: Mac OS X 10.11.6
   0.000 Program arguments: "/Applications/factorio.app" 
   0.000 Read data path: /Applications/factorio.app/Contents/data
   0.000 Write data path: /Users/Admin/Library/Application Support/factorio
   0.000 Binaries path: /
   0.009 System info: [CPU: Intel(R) Core(TM)2 Duo CPU     T9600  @ 2.80GHz, 2 cores, RAM: 8192MB]
   0.013 Display options: [FullScreen: 0] [VSync: 1] [UIScale: 100%] [MultiSampling: OFF] [Screen: 255]
   0.013 Available display adapters: 1
   0.013  [0]: resolution 1440x900px at [0,0]
   0.013 Create display on adapter 0. Size 1280x720 at position [70, 72].
   0.150 Initialised OpenGL:[0] NVIDIA GeForce 9600M GT OpenGL Engine; driver: 2.1 NVIDIA-10.0.51 310.90.10.05b12
   0.231 Graphics settings preset: medium
   0.231 Graphics options: [Graphics quality: normal] [Video memory usage: high] [Light scale: 25%] [DXT: false]
   0.330 Loading mod core 0.0.0 (data.lua)
   0.351 Loading mod base 0.15.10 (data.lua)
   0.518 Loading mod base 0.15.10 (data-updates.lua)
   0.656 Checksum for core: 493117188
   0.656 Checksum of base: 3607179770
   0.917 Info PlayerData.cpp:56: Local player-data.json available, timestamp 1494622870
   0.918 Info PlayerData.cpp:63: Cloud player-data.json unavailable
   1.091 Loaded shader file /Applications/factorio.app/Contents/data/core/graphics/shaders/game.glsl
   1.093 Loaded shader file /Applications/factorio.app/Contents/data/core/graphics/shaders/zoom-to-world.glsl
   1.117 Initial atlas bitmap size is 8192
   1.132 Created atlas bitmap 8192x8186
   1.132 Created atlas bitmap 8192x2469
   1.133 Created atlas bitmap 4096x3648
   1.133 Created atlas bitmap 4096x1860
   1.134 Created atlas bitmap 4096x4094
   1.134 Created atlas bitmap 4096x264
   1.136 Created atlas bitmap 4096x4093
   1.136 Created atlas bitmap 4096x735
   1.136 Created atlas bitmap 4096x1568
Factorio crashed. Generating symbolized stacktrace, please wait ...
#0  0x0000000100893d42 in Logger::logStacktrace(StackTraceInfo*) (in factorio) (Logger.cpp:408)
#1  0x0000000100884d8d in CrashHandler::writeStackTrace() (in factorio) (CrashHandler.cpp:106)
#2  0x0000000100884d1e in CrashHandler::SignalHandler(int) (in factorio) (CrashHandler.cpp:237)
#3  0x00007fff93ddf52a in 0x00007fff93ddf52a
#4  0x0000000108ac8b19 in 0x0000000108ac8b19
#5  0x00007fff89ac56df in 0x00007fff89ac56df
#6  0x00007fff8fe29907 in 0x00007fff8fe29907
#7  0x0000000108af86e0 in 0x0000000108af86e0
#8  0x0000000108af8403 in 0x0000000108af8403
#9  0x00007fff91000e21 in 0x00007fff91000e21
#10 0x00007fff90fcfc69 in 0x00007fff90fcfc69
#11 0x00007fff90ed02d3 in 0x00007fff90ed02d3
#12 0x0000000100cd8678 in ogl_destroy_bitmap (in factorio) (ogl_bitmap.c:701)
#13 0x0000000100c7a065 in al_destroy_bitmap (in factorio) (bitmap.c:234)
#14 0x00000001003863d2 in Sprite::~Sprite() (in factorio) (Sprite.cpp:336)
#15 0x0000000100342869 in AtlasSystem::loadSprites(bool) (in factorio) (AtlasSystem.cpp:443)
#16 0x000000010034486f in AtlasSystem::tryLoadSpritesWithFallbackToMinimalMode(bool) (in factorio) (AtlasSystem.cpp:916)
#17 0x0000000100334f9f in AtlasSystem::build() (in factorio) (AtlasSystem.cpp:983)
#18 0x0000000100331f98 in GlobalContext::init(bool, bool, bool) (in factorio) (GlobalContext.cpp:448)
#19 0x00000001006617d2 in MainLoop::run(boost::filesystem::path const&, boost::filesystem::path const&, bool, bool, bool, std::__1::function<void ()>, boost::filesystem::path const&, MainLoop::HeavyMode) (in factorio) (MainLoop.cpp:166)
#20 0x000000010065e370 in _al_mangled_main (in factorio) (Main.cpp:902)
#21 0x0000000100d0ab17 in +[AllegroAppDelegate app_main:] (in factorio) (osx_app_delegate.m:229)
#22 0x00007fff89718e64 in 0x00007fff89718e64
#23 0x00007fff9485c99d in 0x00007fff9485c99d
#24 0x00007fff9485c91a in 0x00007fff9485c91a
#25 0x00007fff9485a351 in 0x00007fff9485a351
   8.940 Error Util.cpp:76: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
 
Sorry for long post, but the
tags do not work.
They do

User avatar
Klonan
Factorio Staff
Factorio Staff
Posts: 5150
Joined: Sun Jan 11, 2015 2:09 pm
Contact:

Re: [0.15.10] Crash during startup GeForce 9600M GT

Post by Klonan »

WarmCat wrote:Brand new install of OSX El Capitan.
Crashes upon startup with "Higher Performance" option in System Preferences (so it uses dedicated graphics).
Starts up fine if I select "Better Battery Life" (so it uses integrated graphics).

Attached log.

Thanks in advance.

Code: Select all

   0.000 2017-05-12 22:04:14; Factorio 0.15.10 (build 29654, mac, alpha)
   0.000 Operating system: Mac OS X 10.11.6
   0.000 Program arguments: "/Applications/factorio.app" 
   0.000 Read data path: /Applications/factorio.app/Contents/data
   0.000 Write data path: /Users/Admin/Library/Application Support/factorio
   0.000 Binaries path: /
   0.009 System info: [CPU: Intel(R) Core(TM)2 Duo CPU     T9600  @ 2.80GHz, 2 cores, RAM: 8192MB]
   0.013 Display options: [FullScreen: 0] [VSync: 1] [UIScale: 100%] [MultiSampling: OFF] [Screen: 255]
   0.013 Available display adapters: 1
   0.013  [0]: resolution 1440x900px at [0,0]
   0.013 Create display on adapter 0. Size 1280x720 at position [70, 72].
   0.150 Initialised OpenGL:[0] NVIDIA GeForce 9600M GT OpenGL Engine; driver: 2.1 NVIDIA-10.0.51 310.90.10.05b12
   0.231 Graphics settings preset: medium
   0.231 Graphics options: [Graphics quality: normal] [Video memory usage: high] [Light scale: 25%] [DXT: false]
   0.330 Loading mod core 0.0.0 (data.lua)
   0.351 Loading mod base 0.15.10 (data.lua)
   0.518 Loading mod base 0.15.10 (data-updates.lua)
   0.656 Checksum for core: 493117188
   0.656 Checksum of base: 3607179770
   0.917 Info PlayerData.cpp:56: Local player-data.json available, timestamp 1494622870
   0.918 Info PlayerData.cpp:63: Cloud player-data.json unavailable
   1.091 Loaded shader file /Applications/factorio.app/Contents/data/core/graphics/shaders/game.glsl
   1.093 Loaded shader file /Applications/factorio.app/Contents/data/core/graphics/shaders/zoom-to-world.glsl
   1.117 Initial atlas bitmap size is 8192
   1.132 Created atlas bitmap 8192x8186
   1.132 Created atlas bitmap 8192x2469
   1.133 Created atlas bitmap 4096x3648
   1.133 Created atlas bitmap 4096x1860
   1.134 Created atlas bitmap 4096x4094
   1.134 Created atlas bitmap 4096x264
   1.136 Created atlas bitmap 4096x4093
   1.136 Created atlas bitmap 4096x735
   1.136 Created atlas bitmap 4096x1568
Factorio crashed. Generating symbolized stacktrace, please wait ...
#0  0x0000000100893d42 in Logger::logStacktrace(StackTraceInfo*) (in factorio) (Logger.cpp:408)
#1  0x0000000100884d8d in CrashHandler::writeStackTrace() (in factorio) (CrashHandler.cpp:106)
#2  0x0000000100884d1e in CrashHandler::SignalHandler(int) (in factorio) (CrashHandler.cpp:237)
#3  0x00007fff93ddf52a in 0x00007fff93ddf52a
#4  0x0000000108ac8b19 in 0x0000000108ac8b19
#5  0x00007fff89ac56df in 0x00007fff89ac56df
#6  0x00007fff8fe29907 in 0x00007fff8fe29907
#7  0x0000000108af86e0 in 0x0000000108af86e0
#8  0x0000000108af8403 in 0x0000000108af8403
#9  0x00007fff91000e21 in 0x00007fff91000e21
#10 0x00007fff90fcfc69 in 0x00007fff90fcfc69
#11 0x00007fff90ed02d3 in 0x00007fff90ed02d3
#12 0x0000000100cd8678 in ogl_destroy_bitmap (in factorio) (ogl_bitmap.c:701)
#13 0x0000000100c7a065 in al_destroy_bitmap (in factorio) (bitmap.c:234)
#14 0x00000001003863d2 in Sprite::~Sprite() (in factorio) (Sprite.cpp:336)
#15 0x0000000100342869 in AtlasSystem::loadSprites(bool) (in factorio) (AtlasSystem.cpp:443)
#16 0x000000010034486f in AtlasSystem::tryLoadSpritesWithFallbackToMinimalMode(bool) (in factorio) (AtlasSystem.cpp:916)
#17 0x0000000100334f9f in AtlasSystem::build() (in factorio) (AtlasSystem.cpp:983)
#18 0x0000000100331f98 in GlobalContext::init(bool, bool, bool) (in factorio) (GlobalContext.cpp:448)
#19 0x00000001006617d2 in MainLoop::run(boost::filesystem::path const&, boost::filesystem::path const&, bool, bool, bool, std::__1::function<void ()>, boost::filesystem::path const&, MainLoop::HeavyMode) (in factorio) (MainLoop.cpp:166)
#20 0x000000010065e370 in _al_mangled_main (in factorio) (Main.cpp:902)
#21 0x0000000100d0ab17 in +[AllegroAppDelegate app_main:] (in factorio) (osx_app_delegate.m:229)
#22 0x00007fff89718e64 in 0x00007fff89718e64
#23 0x00007fff9485c99d in 0x00007fff9485c99d
#24 0x00007fff9485c91a in 0x00007fff9485c91a
#25 0x00007fff9485a351 in 0x00007fff9485a351
   8.940 Error Util.cpp:76: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
 
Sorry for long post, but the
tags do not work.
They do
Thanks for the report,

Your dedicated graphics card has less than the minimum required video memory

WarmCat
Burner Inserter
Burner Inserter
Posts: 17
Joined: Sun Feb 21, 2016 1:32 am
Contact:

Re: [0.15.10] Crash during startup GeForce 9600M GT

Post by WarmCat »

Klonan wrote: Your dedicated graphics card has less than the minimum required video memory
You're right, it's only 256Mb.
Was a friend's old MBP, he's gone and bought a second hand Mac mini to get his factorio fix until the new iMacs come out this year.

Cheers

Post Reply

Return to “Not a bug”