[15.3] Headless Server Won't launch

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Duckbuster
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[15.3] Headless Server Won't launch

Post by Duckbuster »

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0.000 2017-04-28 17:43:33; Factorio 0.15.3 (build 29201, linux64, headless)
   0.055 Operating system: Linux (Debian 9.0)
   0.055 Program arguments: "./factorio" "--start-server" "/home/duckbuster/factorio/serverfiles/save1.zip" "--server-settings" "/home/duckbuster/factorio/serverfiles/data/fctr-server.json" "--port" "34197" "--rcon-port" "34198" 
   0.056 Read data path: /home/duckbuster/factorio/serverfiles/data
   0.056 Write data path: /home/duckbuster/factorio/serverfiles
   0.056 Binaries path: /home/duckbuster/factorio/serverfiles/bin
   0.063 System info: [CPU: Westmere E56xx/L56xx/X56xx (Nehalem-C), 2 cores, RAM: 3955MB]
   0.063 Running in headless mode
   0.068 Loading mod core 0.0.0 (data.lua)
   0.073 Loading mod base 0.15.3 (data.lua)
   0.184 Loading mod base 0.15.3 (data-updates.lua)
   0.265 Checksum for core: 2926038370
   0.265 Checksum of base: 2896593033
   0.409 Info PlayerData.cpp:55: Local player-data.json available, timestamp 1493394051
   0.410 Info PlayerData.cpp:62: Cloud player-data.json unavailable
   0.413 Custom inputs active: 0
   0.414 Factorio initialised
   0.416 Info ServerMultiplayerManager.cpp:139: Quitting multiplayer connection.
   0.416 Info ServerMultiplayerManager.cpp:663: mapTick(-1) changing state from(Ready) to(Closed)
   0.433 Goodbye

Kamel
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Re: [15.3] Headless Server Won't launch

Post by Kamel »

Is your server-settings file up to date with all options?

Duckbuster
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Re: [15.3] Headless Server Won't launch

Post by Duckbuster »

I made a typo in the config file, fixed.

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