[0.15.1] Prerendered Dithering on new Ore Graphics

Bugs that are actually features.
Post Reply
FunMaker
Long Handed Inserter
Long Handed Inserter
Posts: 94
Joined: Wed Jun 08, 2016 8:43 pm
Contact:

[0.15.1] Prerendered Dithering on new Ore Graphics

Post by FunMaker »

I think that this might be intended but for me it is a bug and looks horrible:

Ore graphics look like a broken 16 bit dithering.

14.23 Visual:
14.23.Iron_Ore.PNG
14.23.Iron_Ore.PNG (100.44 KiB) Viewed 1537 times
15.01 Visual:
15.01_Iron_Ore.PNG
15.01_Iron_Ore.PNG (193.23 KiB) Viewed 1537 times
15.01 Visual High Res Textures:
15.01_Iron_Ore_High_Res.PNG
15.01_Iron_Ore_High_Res.PNG (275.77 KiB) Viewed 1537 times
The highres Version looks the same way - the only difference is that the pixels are not that big.

Loewchen
Global Moderator
Global Moderator
Posts: 8348
Joined: Wed Jan 07, 2015 5:53 pm
Contact:

Re: [0.15.1] Prerendered Dithering on new Ore Graphics

Post by Loewchen »

FunMaker wrote:The highres Version looks the same way - the only difference is that the pixels are not that big.
So the "highres" version has a higher resolution? What did you expect instead?

FunMaker
Long Handed Inserter
Long Handed Inserter
Posts: 94
Joined: Wed Jun 08, 2016 8:43 pm
Contact:

Re: [0.15.1] Prerendered Dithering on new Ore Graphics

Post by FunMaker »

Both 0.15 Versions (high res or low res does not matter) look like 16 bit rendered and dithered to simulate a higher bit depth.
https://en.wikipedia.org/wiki/Dither
or more examples on the german version:
https://de.wikipedia.org/wiki/Dithering ... arbeitung)



i think the grain around the main ore rocks should look like "more tiny ore around the big rocks" but it looks like image grain or dithering or if you want to put it in a bad shape: artifacts.

User avatar
V453000
Factorio Staff
Factorio Staff
Posts: 263
Joined: Fri Sep 04, 2015 5:51 pm
Contact:

Re: [0.15.1] Prerendered Dithering on new Ore Graphics

Post by V453000 »

That's intentional. Keep in mind that with the high resolution terrain it will look more natural as the size of pixels will become the same.

Zeblote
Filter Inserter
Filter Inserter
Posts: 973
Joined: Fri Oct 31, 2014 11:55 am
Contact:

Re: [0.15.1] Prerendered Dithering on new Ore Graphics

Post by Zeblote »

Loewchen wrote:
FunMaker wrote:The highres Version looks the same way - the only difference is that the pixels are not that big.
So the "highres" version has a higher resolution? What did you expect instead?
I think he's complaining about the ugly grey noise on the ground around the ores. I agree that it looks absolutely horrible.

orzelek
Smart Inserter
Smart Inserter
Posts: 3911
Joined: Fri Apr 03, 2015 10:20 am
Contact:

Re: [0.15.1] Prerendered Dithering on new Ore Graphics

Post by orzelek »

Zeblote wrote:
Loewchen wrote:
FunMaker wrote:The highres Version looks the same way - the only difference is that the pixels are not that big.
So the "highres" version has a higher resolution? What did you expect instead?
I think he's complaining about the ugly grey noise on the ground around the ores. I agree that it looks absolutely horrible.
This noise is to sharp I think - it doesn't look like it's blending into terrain so it sticks out.

Post Reply

Return to “Not a bug”