The total number of used iron, copper and time which is displayed in the mouseover Text is missing for the accumulator .
a few other items dont have it aswell but im not sure if its caused by intermediate items or basic items.
See the Picture below:
[0.14.2] Needed Material Summary missing (accumulator)
Re: [0.14.2] Needed Material Summary missing (accumulator)
I think it only displays the primary materials if they are not all source materials like they are for the accumulator, chest, storage tank...
NaB.
NaB.
Re: [0.14.2] Needed Material Summary missing (accumulator)
Usual behavior should be to show all the raw materials up to stuff that can't be handcrafted.
Did it change recently?
Also I loaded up bob's mods game and this issue is actually pretty inconsistent.
There are 2 varieties of accumulator added by bob's mods and one of them has ingredients while vanilla and other one don't.
I attached screenshot with both - you can also see that working accumulator counts ingredients properly for same type as broken one doesn't - it simply has more of ingredients.
Did it change recently?
Also I loaded up bob's mods game and this issue is actually pretty inconsistent.
There are 2 varieties of accumulator added by bob's mods and one of them has ingredients while vanilla and other one don't.
I attached screenshot with both - you can also see that working accumulator counts ingredients properly for same type as broken one doesn't - it simply has more of ingredients.
Re: [0.14.2] Needed Material Summary missing (accumulator)
Maybe I am not understanding correctly but to me this still is consistent, the standard accu needs batteries and iron plates, which both are primary materials (can not be handcrafted), the bob accu takes the "basic elec. board" which can be handcrafted and therefore factorio displays the handcraft time when starting the production from primary materials by hand.orzelek wrote:Usual behavior should be to show all the raw materials up to stuff that can't be handcrafted.
Did it change recently?
Also I loaded up bob's mods game and this issue is actually pretty inconsistent.
There are 2 varieties of accumulator added by bob's mods and one of them has ingredients while vanilla and other one don't.
I attached screenshot with both - you can also see that working accumulator counts ingredients properly for same type as broken one doesn't - it simply has more of ingredients.
Edit: In other words if the total raw is the same as the source material than it makes no sense to display it.
Re: [0.14.2] Needed Material Summary missing (accumulator)
That would explain itLoewchen wrote:Maybe I am not understanding correctly but to me this still is consistent, the standard accu needs batteries and iron plates, which both are primary materials (can not be handcrafted), the bob accu takes the "basic elec. board" which can be handcrafted and therefore factorio displays the handcraft time when starting the production from primary materials by hand.orzelek wrote:Usual behavior should be to show all the raw materials up to stuff that can't be handcrafted.
Did it change recently?
Also I loaded up bob's mods game and this issue is actually pretty inconsistent.
There are 2 varieties of accumulator added by bob's mods and one of them has ingredients while vanilla and other one don't.
I attached screenshot with both - you can also see that working accumulator counts ingredients properly for same type as broken one doesn't - it simply has more of ingredients.
Edit: In other words if the total raw is the same as the source material than it makes no sense to display it.
Not sure if thats a new behavior or I simply didn't notice it earlier.