[0.13.15] Alien Pathfinding

Bugs that are actually features.
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Hoeloe
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[0.13.15] Alien Pathfinding

Post by Hoeloe »

I think I found a bug on my verry cool mapseed. It seems like (most) aliens are not able to find a path to my factory, they are some kind of cut off by the water
although the continents are connected with big landtiles. Don't know if this behaviour is actually intended.
Map and Paths
Mapstring
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Hoeloes Peninsula 13.zip
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Loewchen
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Re: [0.13.15] Alien Pathfinding

Post by Loewchen »

That is to be expected, the game will stop the pathfinding process if it takes too long in order to save cpu time. The enemies in the east should be able to attack you though.
NaB.

Hoeloe
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Re: [0.13.15] Alien Pathfinding

Post by Hoeloe »

Stupid question: So these idle biters wo can't find a path but still group up at the coast use less CPU then calculating a longer path? (which gets cached so far I know)

Loewchen
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Re: [0.13.15] Alien Pathfinding

Post by Loewchen »

Hoeloe wrote:Stupid question: So these idle biters wo can't find a path but still group up at the coast use less CPU then calculating a longer path? (which gets cached so far I know)
Correct, there are further more limitations to biter accumulation in place. Unsuccessful paths are not cached afaik.

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