LOGFILE CONTENTHow to List Your Server-Hosted Game on the Matching Server
In order to publish the game to the matching server, Factorio needs to be given some more information than just the save file location. These information are provided in a server settings file.
To create a server settings file, look at the example file located in data/server-settings.example.json in the Factorio Application Directory. The recommended way is to make a copy of this example file and edit the copy.
The following values can be changed:
Name: This will be the name under which the server will be listed in the server browser
Description: A brief description of your server
Tags: A list of game tags
Max Players: Allows you to limit the number of players that can be connected to the server at the same time. If you want no limit, just set max_players to 0.
Visibility for server browser: May be either public, lan or hidden.
Public: The server will appear in the public server list. This requires the login credentials below to be filled in.
LAN: The server will not appear in the public server list, but will be available through the Play On LAN button
Hidden: Clients will have to connect using the server's IP address
User credentials using a username and password or authentication token: These are necessary if you wish to make the server public. Otherwise, they can be left empty.
For security reasons it is recommended to use authentication token as this document is stored as plaintext. Though it should be noted that an authentication token is a sensitive piece of information as well, and you are well-advised to keep it secret.
Server Password
Field name is game_password
Whether to verify user identity
Code: Select all
6.201 Info HttpSharedState.cpp:108: Status code: 200
6.201 Info AuthServerConnector.cpp:106: Obtained serverPadlock for serverHash (d7Ub53zLy2KiwIp4aK5S3JOEM0l2NKpN) from the auth server.
6.201 Info MultiplayerManager.cpp:996: networkTick(0) mapTick(420) changing state from(CreatingGame) to(InGame)
6.201 Info NetworkInputHandler.cpp:45: mapTick(420) networkTick(0) initialized NetworkInputHandler local peer(0).
6.201 Info Router.cpp:1007: Asking pingpong servers (pingpong1.factorio.com:34197, pingpong2.factorio.com:34197) for own address
6.219 Info Router.cpp:867: Own address is 89.163.255.119:40003
96.881 Info HttpSharedState.cpp:106: Downloading https://multiplayer.factorio.com/create-game
96.881 Info HttpSharedState.cpp:108: Status code: 401
96.890 Error MultiplayerManager.cpp:748: Matching server connection failed: Error when creating server game: Authorization error (Missing username.)
126.973 Info HttpSharedState.cpp:106: Downloading https://multiplayer.factorio.com/create-game
126.973 Info HttpSharedState.cpp:108: Status code: 401
CONFIG IS
Whats wrong There? Duplicate entry because i think thats a bug!{
"name": "!GPG! Server #6 - 3123 @ i-craft.de",
"description": "Runnig man",
"tags": ["no mod", "factorio", "game"],
"max_players": "10",
"visibility": "public",
"token": "BLABLABLABLABLABLABLABLABLABLA",
"game_password": "",
"verify_user_identity": true
}
-- TECH-HELP -- viewtopic.php?f=49&t=30692