Code: Select all
372.868 Info NetworkInputHandler.cpp:608: assigning playerIndex(1) to peer(1)
372.868 Info GameActionHandler.cpp:2709: MapTick(29819054) processed PlayerJoinGame peerID(1) playerIndex(1) mode(connect)
483.415 Info Synchronizer.cpp:465: NetworkTick(19921) peer(1) drop detection state(100/600).
569.683 Info Synchronizer.cpp:465: NetworkTick(24925) peer(1) drop detection state(100/600).
1125.564 Info Synchronizer.cpp:465: NetworkTick(56133) peer(1) drop detection state(100/600).
1125.566 Info Synchronizer.cpp:465: NetworkTick(56133) peer(1) drop detection state(200/600).
1125.566 Info Synchronizer.cpp:465: NetworkTick(56133) peer(1) drop detection state(200/600).
1125.567 Info Synchronizer.cpp:465: NetworkTick(56133) peer(1) drop detection state(300/600).
1125.568 Info Synchronizer.cpp:465: NetworkTick(56133) peer(1) drop detection state(400/600).
1125.569 Info Synchronizer.cpp:465: NetworkTick(56133) peer(1) drop detection state(500/600).
1125.570 Info Synchronizer.cpp:465: NetworkTick(56133) peer(1) drop detection state(600/600).
1125.570 Info Synchronizer.cpp:612: NetworkTick(56133) peer(1) peerHeartbeatsEmpty(false) is not responding, dropping.
1125.570 Info MultiplayerManager.cpp:1596: Peer dropout for peer (1) by peer (0) -- removing now
Full logs, save and mods in attachment.