Heho!
So... I start a server from a save game that is 21.1MB
Right away another client joins and has to download a total of about 30MB.
I understand that I don't upload the savegame to the client but the current state of the game. Still, it seems the uploaded data is compressed very badly or not at all.
CPU should easily be able to handle heavy compression algos considering the horrible IO of the upload. Where are your stream wrappers?
Cheers and keep up the great work!
[0.13.x] Large uploads to clients as a server
Re: [0.13.x] Large uploads to clients as a server
Until the game is resumed you only upload the save, and there is no additional compression applied after the zip compression afaik.
NaB.
NaB.
Re: [0.13.x] Large uploads to clients as a server
How do you explain the 50% more uploaded data then?