flame turret anticipating enemy movement

Bugs that are actually features.
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aRatNamedSammy
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flame turret anticipating enemy movement

Post by aRatNamedSammy »

i was sure i had see the flame turret before, anticipating enemy movement and shooting a bit before, so the flame hit the ground AND targets , not 2 seconds after they pass there... now i clearly see a large difference between it, making it less effective as it could be... effective only at slow/not moving targets, like spitters.. i assume small bitters are too fast, medium is fast enough .. but even the larger one...
anyway, maybe im not right about before, but i see now a large gap between enemy and flame turret attack...still trying to catch a good screenshot
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daniel34
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Re: flame turret anticipating enemy movement

Post by daniel34 »

Probably the same as viewtopic.php?f=23&t=27330 [Flamethrower aiming at targets outside range]
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aRatNamedSammy
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Re: flame turret anticipating enemy movement

Post by aRatNamedSammy »

well, it may need some adjustment.. even now, it give a very nice support for defenses :twisted: BURN'EM ALL :twisted:
the flamethrower is my new best friend, too :P :mrgreen:
the dev team did already a so great work, let s give em time to fix it all... ;)
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kovarex
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Re: flame turret anticipating enemy movement

Post by kovarex »

It was never programmed that way.

playwars
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Re: flame turret anticipating enemy movement

Post by playwars »

kovarex wrote:It was never programmed that way.
Is that so ? Your colleague says the opposite :
http://image.noelshack.com/fichiers/201 ... hot-10.png

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