Game crashes every now and then.

Bugs that are actually features.
Marvin
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Posts: 9
Joined: Fri Feb 26, 2016 1:49 pm
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Game crashes every now and then.

Post by Marvin »

I wonder if it is just my computer that is getting too old for my big map/base.
Latest 2 logfiles:

Code: Select all

   0.002 2016-03-08 03:04:14; Factorio 0.12.26 (Build 17762, win32)
   0.002 Operating system: Windows 7 Service Pack 1
   0.002 Program arguments: "C:\spel\Factorio\bin\Win32\Factorio.exe" 
   0.002 Read data path: C:/spel/Factorio/data
   0.002 Write data path: C:/Users/Martin/AppData/Roaming/Factorio
   0.002 Binaries path: C:/spel/Factorio/bin
   0.024 Available display adapters: 1
   0.024  [0]: \\.\DISPLAY1 - NVIDIA GeForce GTX 275 {0x05, [0,0], 1680x1050, 32bit, 60Hz}
   0.024 Create display on adapter 0. Size 1280x720 at position [190, 147].
   0.077 Initialised Direct3D:[0] NVIDIA GeForce GTX 275; driver: nvd3dum.dll 9.18.13.3788
   0.125 Graphics options: [FullScreen: true] [VSync: false] [UIScale: 100%] [MultiSampling: OFF] [Graphics quality: low] [Video memory usage: high] [Light scale: 5%] [Screen: 255]
   0.208 Loading mod core 0.0.0 (data.lua)
   0.211 Loading mod base 0.12.26 (data.lua)
   0.278 Loading mod FactorioBasics-Core 0.1.3 (data.lua)
   0.329 Loading mod FARL 0.4.41 (data.lua)
   0.381 Loading mod STRS 0.0.5 (data.lua)
   0.432 Loading mod TheFatController 0.3.18 (data.lua)
   0.489 Loading mod Warehousing 0.0.6 (data.lua)
   0.540 Loading mod FactorioBasics-Equipment 0.1.3 (data.lua)
   0.595 Loading mod FactorioBasics-Logistics 0.1.3 (data.lua)
   0.653 Loading mod FARL 0.4.41 (data-updates.lua)
   0.706 Loading mod rso-mod 1.4.7 (data-updates.lua)
   1.323 Initial atlas bitmap size is 8192
   1.326 Created atlas bitmap 8192x4957
  21.876 Factorio initialised
 162.708 Loading map C:/Users\Martin\AppData\Roaming\Factorio\saves\_autosave3.zip
 162.779 Info Scenario.cpp:124: Map version 0.12.26-0
Factorio crashed. Generating symbolized stacktrace, please wait ...
ERROR: Error while initializing dbghelp.dll, GetLastError: 0 (Address: 00000000)
2186.832 Error Util.cpp:77: Unexpected error occurred. You can help us to solve the problem by posting the contents of the log file on the Factorio forums.

Code: Select all

   0.001 2016-03-08 02:36:55; Factorio 0.12.26 (Build 17762, win32)
   0.002 Operating system: Windows 7 Service Pack 1
   0.002 Program arguments: "C:\spel\Factorio\bin\Win32\Factorio.exe" 
   0.002 Read data path: C:/spel/Factorio/data
   0.002 Write data path: C:/Users/Marvin/AppData/Roaming/Factorio
   0.002 Binaries path: C:/spel/Factorio/bin
   0.024 Available display adapters: 1
   0.024  [0]: \\.\DISPLAY1 - NVIDIA GeForce GTX 275 {0x05, [0,0], 1680x1050, 32bit, 60Hz}
   0.024 Create display on adapter 0. Size 1280x720 at position [190, 147].
   0.065 Initialised Direct3D:[0] NVIDIA GeForce GTX 275; driver: nvd3dum.dll 9.18.13.3788
   0.113 Graphics options: [FullScreen: true] [VSync: false] [UIScale: 100%] [MultiSampling: OFF] [Graphics quality: low] [Video memory usage: high] [Light scale: 5%] [Screen: 255]
   0.197 Loading mod core 0.0.0 (data.lua)
   0.200 Loading mod base 0.12.26 (data.lua)
   0.269 Loading mod FactorioBasics-Core 0.1.3 (data.lua)
   0.319 Loading mod FARL 0.4.41 (data.lua)
   0.370 Loading mod STRS 0.0.5 (data.lua)
   0.421 Loading mod TheFatController 0.3.18 (data.lua)
   0.478 Loading mod Warehousing 0.0.6 (data.lua)
   0.529 Loading mod FactorioBasics-Equipment 0.1.3 (data.lua)
   0.588 Loading mod FactorioBasics-Logistics 0.1.3 (data.lua)
   0.640 Loading mod FARL 0.4.41 (data-updates.lua)
   0.693 Loading mod rso-mod 1.4.7 (data-updates.lua)
   1.309 Initial atlas bitmap size is 8192
   1.312 Created atlas bitmap 8192x4957
  21.597 Factorio initialised
  29.462 Loading map C:/Users\Marvin\AppData\Roaming\Factorio\saves\_autosave2.zip
  29.514 Info Scenario.cpp:124: Map version 0.12.26-0
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-yatale\libraries\stackwalker\stackwalker.cpp (904): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-yatale\src\util\logger.cpp (298): `dynamic initializer for 'Concurrency::details::SchedulerBase::s_subAllocatorFreePool''
c:\cygwin64\tmp\factorio-yatale\src\util\logger.cpp (352): `dynamic initializer for 'Concurrency::details::SchedulerBase::s_subAllocatorFreePool''
c:\cygwin64\tmp\factorio-yatale\src\util\crashhandler.cpp (84): `dynamic initializer for 'Concurrency::details::SchedulerBase::s_subAllocatorFreePool''
c:\cygwin64\tmp\factorio-yatale\src\util\crashhandler.cpp (153): `dynamic initializer for 'Concurrency::details::SchedulerBase::s_subAllocatorFreePool''
f:\dd\vctools\crt\crtw32\misc\winxfltr.c (366): _XcptFilter
f:\dd\vctools\crt\crtw32\startup\crt0.c (267): __tmainCRTStartup
f:\dd\vctools\crt\crtw32\misc\i386\exsup4.asm (391): @_EH4_CallFilterFunc@8
f:\dd\vctools\crt\crtw32\misc\i386\chandler4.c (360): _except_handler4
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 77527179)
77527179 (ntdll): (filename not available): RtlRaiseStatus
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 7752714B)
7752714B (ntdll): (filename not available): RtlRaiseStatus
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 77526FD7)
77526FD7 (ntdll): (filename not available): KiUserExceptionDispatcher
c:\cygwin64\tmp\factorio-yatale\src\graphics\spritedraworder.cpp (204): `dynamic initializer for 'Concurrency::details::SchedulerBase::s_subAllocatorFreePool''
c:\cygwin64\tmp\factorio-yatale\src\graphics\spritedraworder.cpp (133): `dynamic initializer for 'Concurrency::details::SchedulerBase::s_subAllocatorFreePool''
c:\cygwin64\tmp\factorio-yatale\src\graphics\drawengine.cpp (162): `dynamic initializer for 'Concurrency::details::SchedulerBase::s_subAllocatorFreePool''
c:\cygwin64\tmp\factorio-yatale\src\graphics\drawengine.cpp (59): `dynamic initializer for 'Concurrency::details::SchedulerBase::s_subAllocatorFreePool''
c:\cygwin64\tmp\factorio-yatale\src\graphics\gamerenderer.cpp (151): `dynamic initializer for 'Concurrency::details::SchedulerBase::s_subAllocatorFreePool''
c:\cygwin64\tmp\factorio-yatale\src\gameview.cpp (778): `dynamic initializer for 'Concurrency::details::SchedulerBase::s_subAllocatorFreePool''
c:\cygwin64\tmp\factorio-yatale\src\mainloop.cpp (426): `dynamic initializer for 'Concurrency::details::SchedulerBase::s_subAllocatorFreePool''
c:\cygwin64\tmp\factorio-yatale\src\mainloop.cpp (480): `dynamic initializer for 'Concurrency::details::SchedulerBase::s_subAllocatorFreePool''
c:\cygwin64\tmp\factorio-yatale\src\mainloop.cpp (569): `dynamic initializer for 'Concurrency::details::SchedulerBase::s_subAllocatorFreePool''
c:\cygwin64\tmp\factorio-yatale\src\main.cpp (477): `dynamic initializer for 'Concurrency::details::SchedulerBase::s_subAllocatorFreePool''
f:\dd\vctools\crt\crtw32\startup\crt0.c (255): __tmainCRTStartup
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 7720EE6C)
7720EE6C (kernel32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 7754399B)
7754399B (ntdll): (filename not available): RtlInitializeExceptionChain
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 7754396E)
7754396E (ntdll): (filename not available): RtlInitializeExceptionChain
1636.630 Error Util.cpp:77: Unexpected error occurred. You can help us to solve the problem by posting the contents of the log file on the Factorio forums.
Rseding91
Factorio Staff
Factorio Staff
Posts: 14318
Joined: Wed Jun 11, 2014 5:23 am
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Re: Game crashes every now and then.

Post by Rseding91 »

It looks almost exactly like what an out-of-memory error looks like indicating you've gone beyond what your computer can handle.

That combined with your computer being 32 bit leads me to believe you've simply gone far enough with your map that you'd need to upgrade to a 64 bit operating system so the game can use more memory.

So, not a bug :)
If you want to get ahold of me I'm almost always on Discord.
Marvin
Burner Inserter
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Posts: 9
Joined: Fri Feb 26, 2016 1:49 pm
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Re: Game crashes every now and then.

Post by Marvin »

Thanks. Suspected that. I need to upgrade this potato :)
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