Active Chunks and pollution outside of maps bounds

Bugs that are actually features.
Post Reply
ajranney
Inserter
Inserter
Posts: 30
Joined: Mon May 25, 2015 4:44 am
Contact:

Active Chunks and pollution outside of maps bounds

Post by ajranney »

I was playing a map with a max height of 320 (10 exact chunks) and found that my game was laggier than was expected. I also noticed phantom pollution squares on the top and bottom along the maps top and bottom several chunks away from my base. I was using debug info when i saw that there was a large amount of active chunks outside of the maps bounds that looked similar to a pollution cloud. Is it intended to allow pollution to spread beyond the defined edge of the map? I posted a pic on IMGUR of the active chunks.
http://imgur.com/yWqxVES
Steps to reproduce:
1. Start a map that limits width or height.
2. Make pollution. Then make more and let it spread.
3. Observe active chunks and pollution.
If needed I can provide a save but I believe this is easy to reproduce.

Choumiko
Smart Inserter
Smart Inserter
Posts: 1352
Joined: Fri Mar 21, 2014 10:51 pm
Contact:

Re: Active Chunks and pollution outside of maps bounds

Post by Choumiko »

At least for unlimited maps i believe theres always (or at least when pollution extends your area) a ring of undiscovered but active chunks around your discovered area. I guess it's like this so that biters from these undiscovered areas also get attracted to your base

Post Reply

Return to “Not a bug”