How to report a potential Mod related bug?

Place to get help with not working mods / modding interface.
aram
Burner Inserter
Burner Inserter
Posts: 14
Joined: Fri Dec 18, 2020 8:12 pm
Contact:

How to report a potential Mod related bug?

Post by aram »

Hello,

I have made a post under the modding forums viewtopic.php?f=25&t=119670
to describe a problem I've noticed that only occurs in Space Age and not Factorio 2.0.

Since it hasn't received any responses I was wondering if there's anything else I could provide and perhaps verify that this isn't a bug and a feature?
It seem to occur with something that I used a compare software to ensure the content is like by like with an internal item. So I'm wondering if this is regarding following instructions or perhaps anything hidden that is causing this that isn't immediately apparent when using the mod apis.

Thanks and sorry if this isn't the right forum.
Rseding91
Factorio Staff
Factorio Staff
Posts: 14381
Joined: Wed Jun 11, 2014 5:23 am
Contact:

Re: How to report a potential Mod related bug?

Post by Rseding91 »

Space-age changes the crafting categories for the assembling machine 3 during one of its data stages. If you don't want those categories you need to change them again after it finishes.
If you want to get ahold of me I'm almost always on Discord.
aram
Burner Inserter
Burner Inserter
Posts: 14
Joined: Fri Dec 18, 2020 8:12 pm
Contact:

Re: How to report a potential Mod related bug?

Post by aram »

Rseding91 wrote: Mon Nov 11, 2024 8:01 pm Space-age changes the crafting categories for the assembling machine 3 during one of its data stages. If you don't want those categories you need to change them again after it finishes.
Thank you for the quick response! Would data final fixes be a good place to do this?

And should there be a way to check whether the space age mod is active or not to condition this modification?
User avatar
LCStark
Fast Inserter
Fast Inserter
Posts: 192
Joined: Thu Jan 28, 2021 5:04 pm
Contact:

Re: How to report a potential Mod related bug?

Post by LCStark »

aram wrote: Mon Nov 11, 2024 8:51 pm And should there be a way to check whether the space age mod is active or not to condition this modification?
Check the feature flags: https://lua-api.factorio.com/latest/typ ... Flags.html .
aram
Burner Inserter
Burner Inserter
Posts: 14
Joined: Fri Dec 18, 2020 8:12 pm
Contact:

Re: How to report a potential Mod related bug?

Post by aram »

LCStark wrote: Mon Nov 11, 2024 9:21 pm
aram wrote: Mon Nov 11, 2024 8:51 pm And should there be a way to check whether the space age mod is active or not to condition this modification?
Check the feature flags: https://lua-api.factorio.com/latest/typ ... Flags.html .
Thanks. That worked. I'll respond in the mod thread as well in case someone else is looking for this.
Post Reply

Return to “Modding help”