Inspired by: [Hrusa][2.0.11] Asteroid collector has lower effective range depending on alignment
Version: 2.0.11 - .15
I don't think the beacon overlay is supposed to fall short of fully highlighting a tile it affects? When an asteroid collector is previewed, it completely covers the tiles unlike beacons.
Expected: Beacon's yellow overlay to completely cover the ground tiles and align with the grid.
Current: the range is too short by ~1/4 of a tile in each direction.
[2.0.15] Beacon's range overlay is not tile-aligned
Re: [2.0.15] Beacon's range overlay is not tile-aligned
Hello, thanks for the report.
That's what the beacon's range is - 3 tiles ... from the beacon's bounding box, which is 2.4x2.4 tiles. If some entity was just in that 1/4 (or 30% to be precise) of the tile, it would not receive the effect of the beacon.
I don't know if this falls into "not a bug" but should be fixed anyway, so I'll just leave the thread here.
That's what the beacon's range is - 3 tiles ... from the beacon's bounding box, which is 2.4x2.4 tiles. If some entity was just in that 1/4 (or 30% to be precise) of the tile, it would not receive the effect of the beacon.
I don't know if this falls into "not a bug" but should be fixed anyway, so I'll just leave the thread here.
Re: [2.0.15] Beacon's range overlay is not tile-aligned
I'm saying not a bug. This is how it has worked since forever.
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