Cliffs on Fulgora is not affected by lightning rod cover area

Bugs that are actually features.
bluewilson
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Cliffs on Fulgora is not affected by lightning rod cover area

Post by bluewilson »

Minor issue.

As seen in the pictures attached, the cliffs of Fulgora are not affected by the area indicator when hovering a lightning rod.

In one way it makes sense, but it sure makes it stand out, not getting the tint that the surroundings get.
11-01-2024, 23-49-43.png
11-01-2024, 23-49-43.png (1.48 MiB) Viewed 271 times
11-01-2024, 23-50-12.png
11-01-2024, 23-50-12.png (535.75 KiB) Viewed 271 times
Just mentioning it. Guess it would require replacing sprites for it to work. Not worth the hassle.

P.S. Funny, I had to check Nauvis, and a substation against regular cliffs, and look at that, it has been like this forever, noticing it first now.
Rseding91
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Re: Cliffs on Fulgora is not affected by lightning rod cover area

Post by Rseding91 »

Thanks for the report. This is intended and part of just how things work since Factorio is a 2d game and there are only so many layers for sprites to use without sacrificing performance even more.
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