Minor issue.
As seen in the pictures attached, the cliffs of Fulgora are not affected by the area indicator when hovering a lightning rod.
In one way it makes sense, but it sure makes it stand out, not getting the tint that the surroundings get.
Just mentioning it. Guess it would require replacing sprites for it to work. Not worth the hassle.
P.S. Funny, I had to check Nauvis, and a substation against regular cliffs, and look at that, it has been like this forever, noticing it first now.
Cliffs on Fulgora is not affected by lightning rod cover area
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Re: Cliffs on Fulgora is not affected by lightning rod cover area
Thanks for the report. This is intended and part of just how things work since Factorio is a 2d game and there are only so many layers for sprites to use without sacrificing performance even more.
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