[1.1.104] Radar uses 320kw in some solar configurations

Bugs that are actually features.
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gorillaninja
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[1.1.104] Radar uses 320kw in some solar configurations

Post by gorillaninja »

  • When there are six solar panels, one radar uses 300kw of 360kw.
Six panels. 300kw requested
Six panels. 300kw requested
Screen Shot 2024-02-29 at 7.00.57 PM.png (325.63 KiB) Viewed 204 times
  • Remove one, and it uses 300kw of 300kw.
Five panels. 300kw requested
Five panels. 300kw requested
Screen Shot 2024-02-29 at 7.01.17 PM.png (328.37 KiB) Viewed 204 times
  • Remove another, and it uses 240kw of 320kw requested.
Four panels. 320kw requested
Four panels. 320kw requested
Screen Shot 2024-02-29 at 7.01.53 PM.png (320.32 KiB) Viewed 204 times
  • Add one back, and it uses 300kw of the 320kw requested. The radar shows that it doesn't have enough power.
Five panels. 320kw requested
Five panels. 320kw requested
Screen Shot 2024-02-29 at 7.03.03 PM.png (234 KiB) Viewed 204 times
  • Add the second one back, and it returns to 300kw of 360kw.
I expect the radar to always request and use 300kw, never 320kw.

This is 100% repeatable in this game.
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Rseding91
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Re: [1.1.104] Radar uses 320kw in some solar configurations

Post by Rseding91 »

Thanks for the report however this is working correctly. The radar uses 300 kw, and the solar panels can produce 300 kw, however the buffer is larger and when it is not full the total demand is 'enough to fill the entire buffer' but it never has enough to fill it so the demand shows what it shows.
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