[1.1.70] Blue inserter stuck in a "flickering" movement and not feeding turret

Bugs that are actually features.
Post Reply
courtjus
Burner Inserter
Burner Inserter
Posts: 5
Joined: Mon Jun 27, 2016 11:31 am
Contact:

[1.1.70] Blue inserter stuck in a "flickering" movement and not feeding turret

Post by courtjus »

After this turret was destroyed by natives, it has been replaced by robots and since then, the blue inserter is stuck and "flickering" like if it could not correctly get back above the belt to pick ammo. I've tried to remove it, place it back and the problem is still there.

Here is a screenshot and a savegame where one can see the bug as soon as the game is loaded (the problematic inserter is the right one).
Screenshot showing the problematic inserter
Screenshot showing the problematic inserter
20221106192452_1.jpg (906.64 KiB) Viewed 637 times
bug.zip
Savegame showing the bug
(11.56 MiB) Downloaded 31 times

courtjus
Burner Inserter
Burner Inserter
Posts: 5
Joined: Mon Jun 27, 2016 11:31 am
Contact:

Re: [1.1.70] Blue inserter stuck in a "flickering" movement and not feeding turret

Post by courtjus »

Here is a second screenshot where the bug is maybe more visible
20221106194847_1.jpg
20221106194847_1.jpg (746.49 KiB) Viewed 633 times

Rseding91
Factorio Staff
Factorio Staff
Posts: 13209
Joined: Wed Jun 11, 2014 5:23 am
Contact:

Re: [1.1.70] Blue inserter stuck in a "flickering" movement and not feeding turret

Post by Rseding91 »

Thanks for the report. You are low on power and the inserter needs more to move :)
If you want to get ahold of me I'm almost always on Discord.

Pi-C
Smart Inserter
Smart Inserter
Posts: 1652
Joined: Sun Oct 14, 2018 8:13 am
Contact:

Re: [1.1.70] Blue inserter stuck in a "flickering" movement and not feeding turret

Post by Pi-C »

@courtjus: Even with low power, the inserter would work if it didn't try to pick up ammo from a curved belt. You can't move the inserter one tile to the left (that's out of reach of your power pole), but you can add a straight belt:
Screenshot at 2022-11-06 20-38-57.png
Screenshot at 2022-11-06 20-38-57.png (219.17 KiB) Viewed 576 times
A good mod deserves a good changelog. Here's a tutorial (WIP) about Factorio's way too strict changelog syntax!

Post Reply

Return to “Not a bug”