I find it strange that particles affect performance so much (What's with the particles turned on, what's with the particles turned off).
I did a check without mods as follows.
I created a new map with a lot of enemies (~60k) and ran a simple script:
Code: Select all
/c for _, entity in pairs(game.player.surface.find_entities_filtered({force="enemy"})) do entity.die() endCode: Select all
/c for _, entity in pairs(game.player.surface.find_entities_filtered({force="enemy"})) do entity.destroy() endApparently, the "destroy" method is not used by the mod, since this method does not update statistics and does not raise the desired event.
Save file just in case.


 The only way to ever do that is via console commands or through mods essentially doing the same.
 The only way to ever do that is via console commands or through mods essentially doing the same.