[1.1.53] Circuit connection of modded train stop not being rebuilt

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kvaj
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[1.1.53] Circuit connection of modded train stop not being rebuilt

Post by kvaj »

Mod structures with circuit network is not being retain if they are destroyed and rebuilt.
Screen shot attached.
The first picture shows which building is connected with red wires.
The second picture is after shooting everything with a rocket and rebuilt.
The constant combinator connected to normal build keep it's connection to the other combinator but not the LTN train light.
While the modded constant combinator gets to keep the connection to the normal lights but not the LTN light.
Screenshot 2022-01-23 141829 Before.png
Screenshot 2022-01-23 141829 Before.png (387.2 KiB) Viewed 1143 times
Screenshot 2022-01-23 141930 after.png
Screenshot 2022-01-23 141930 after.png (476.23 KiB) Viewed 1143 times
Save is attached below.
The green wires are hooked up from the LTN light to other structures.
The red wire are connect to normal combinators.

You just need to shoot rockets or have something destroy the building and the circuit network is loss.
Attachments
circuit_issue.zip
(14.15 MiB) Downloaded 64 times
Last edited by kvaj on Sun Jan 23, 2022 8:46 pm, edited 1 time in total.

Loewchen
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Re: [1.1.53] Circuit Network connection not being built

Post by Loewchen »

Post a save and exact steps that lets you reproduce this please.

kvaj
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Re: [1.1.53] Circuit Network connection not being built

Post by kvaj »

I don't know if it should be considered a bug for the LTN mod or a general Facotrio issue.
If the LTN stop gets destroyed in anyway the circuit connection is lost.

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boskid
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Re: [1.1.53] Circuit connection of modded train stop not being rebuilt

Post by boskid »

Unfortunately this is not a base game bug. From the base game point of view this entity is removed by a mod and when this special train stop is revived there is another entity created by a mod to which you expect there will be connections made but a mod is not adding any connections.

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