[0.12][Twinsen] problem with rocked launches

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silver_26
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[0.12][Twinsen] problem with rocked launches

Post by silver_26 »

i have made a "test" map for my self
starting with a launch pad and robo ports....

i made a rocked and satalite and launched it....

i have seen on streams that you should get a pop up window with a Score of the number of rockets sent up...
i did not get this

so i destroid the padand made every thing from scratch

1. new launch pad
2 stuff to make the rocked
3 made 1 satalite
4 launched the rocket WITH the satalite and WITH OUT ( relaod at 99 % of completion of the rocket )

yet still i do not get this score pop up to show....

who can help me with this
( i prefer not to use commands )
or if its just a random bug

kovarex
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Re: problem with rocked launches

Post by kovarex »

Sounds weird, can you post the save game?

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LotA
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Re: [0.12] problem with rocked launches

Post by LotA »

I happen to have the same issue on a custom map started on 0.11.22

i believe it's about custom maps.
Attachments
satelite.zip
(13.45 MiB) Downloaded 120 times

Twinsen
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Re: [0.12] problem with rocked launches

Post by Twinsen »

The initial game was started from a custom scenario made in the map editor.
Custom scenarios can not be won, because they are, custom.

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LotA
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Re: [0.12] problem with rocked launches

Post by LotA »

Well, i guess it's not technically a bug then. Anyway, thinking about it, customs scenario should have their own win conditions, set by scripts or something (a built-in system within the map editor would be great, yet far away from the road map). I guess that "default" scenario, whithout specific scripts / win conditions / whatsoever should then use vanilla win conditions.
It's just a script thing right? You'd just have to rewrite the vanilla script each time you want to create a custom map...

On the other hand, disable achivements :d

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Re: [0.12][Twinsen] problem with rocked launches

Post by Twinsen »

People can add custom logic to scenarios by changing the control.lua from the scenario. Not very well known, but this is kind of the official method.

For now I will make custom maps behave like freeplay by default to avoid confusion.

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LotA
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Re: [0.12][Twinsen] problem with rocked launches

Post by LotA »

I know actually, but i believe you're underestimating the interest people might find in the map editor, most of them won't make sense of LUA and will never try to figure it out.
What I'm saying is that i believe many people would like to create a map, just a map, not a scenario with scripts and all, not a mission. just a map where they would gave themself some stuff or modify the tiles etc...
The point is, for someone that can't create a control.lua and "code down" scripts for someone who wants to play a vanilla game (scenario) with his own map. Well, then making the map editor generate vanilla scenario would be great.

Moreover, this is a sandbox game, there is no well defined "win" thing, like a epilogue or credits things. I'm sure people (and i'm the first of those) just want an edited map to act as a regular, vanilla map.

will freeplay scenario popup the number of satelite launch window? It's basically all i'm asking for

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Re: [0.12][Twinsen] problem with rocked launches

Post by Twinsen »

Upon looking into it, I will unfortunately leave it the way it is.
It is too problematic with migrations, because in the future when freeplay will be changed again, the custom scenario and saves created from it will not be updated, leading to even more confusion or problems.

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