[2.0.20] Quality modules don't work on old saves

Bugs that are actually features.
happyfactorioaddict
Burner Inserter
Burner Inserter
Posts: 17
Joined: Sun Oct 27, 2024 4:39 pm
Contact:

[2.0.20] Quality modules don't work on old saves

Post by happyfactorioaddict »

Hey, my quality modules don't work, i tested with different tiers of modules and quality and the quality modules in different machines.
WHAT HAPPENED?
Even though i had quality modules in assemblers or any other machine (and no speed modules in it or in beacons) and even tough the tooltip says quality x%, the output products are never higher quality(belive me, from thousands of gears not even one of them was uncommon or higher).
This is a save created in 1.1(btw, i am in 2.0.20, with space age and quality enabled) In my playtrough of space age, the quality modules work as intended, but in this particular save(test world),they don't.
Heres's a video of the tests:
2024-11-18 14-40-04.mp4
(7.31 MiB) Downloaded 17 times
And the save file(i do use a few mods, but they dont impact quality modules in any way, since the modules still work in other saves with the same mods):
TESTES.zip
(5.6 MiB) Downloaded 9 times
Good luck in fixing this bug!
Rseding91
Factorio Staff
Factorio Staff
Posts: 14403
Joined: Wed Jun 11, 2014 5:23 am
Contact:

Re: (2.0.20)Quality Modules don't work on old saves

Post by Rseding91 »

Thanks for the report. You (or a mod) previously set

Code: Select all

game.player.surface.global_effect
to include a large speed bonus. As such, it includes a large negative quality penalty.
If you want to get ahold of me I'm almost always on Discord.
happyfactorioaddict
Burner Inserter
Burner Inserter
Posts: 17
Joined: Sun Oct 27, 2024 4:39 pm
Contact:

Re: (2.0.20)Quality Modules don't work on old saves

Post by happyfactorioaddict »

Rseding91 wrote: Mon Nov 18, 2024 6:15 pm Thanks for the report. You (or a mod) previously set

Code: Select all

game.player.surface.global_effect
to include a large speed bonus. As such, it includes a large negative quality penalty.
Hey, i tried disabling all mods and the bug still happens, even if i create a completely new map editor save:
2024-11-18 16-57-14.mp4
(17.25 MiB) Downloaded 11 times
Also if there is a global quality debuf(like a global speed buff) why does the machine's tooltip still indicates positive quality?I would apreciatte your help to disable the code you mentioned (since i dont even know where's the factorio code located).
User avatar
boskid
Factorio Staff
Factorio Staff
Posts: 3078
Joined: Thu Dec 14, 2017 6:56 pm
Contact:

Re: (2.0.20)Quality Modules don't work on old saves

Post by boskid »

Quality roll does not return qualitities that are still locked. After running `/c game.player.force.unlock_quality("uncommon")` command those machines started producing uncommon items.
Rseding91
Factorio Staff
Factorio Staff
Posts: 14403
Joined: Wed Jun 11, 2014 5:23 am
Contact:

Re: (2.0.20)Quality Modules don't work on old saves

Post by Rseding91 »

Actually I was wrong. The issue is that you don't have all qualities unlocked on the force.
If you want to get ahold of me I'm almost always on Discord.
happyfactorioaddict
Burner Inserter
Burner Inserter
Posts: 17
Joined: Sun Oct 27, 2024 4:39 pm
Contact:

Re: [2.0.20] Quality modules don't work on old saves

Post by happyfactorioaddict »

That fixed i didnt realized the quality research wasn't unlocked since in the editor the modules are already avaliable(without the research) i naturally tought qualitys were already unlocked, either way thanks for helping.
Post Reply

Return to “Not a bug”