[2.0.15] Underground pipes do not block character (collision/walk/through/player)

Bugs that are actually features.
mistermeow
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[2.0.15] Underground pipes do not block character (collision/walk/through/player)

Post by mistermeow »

I was making and trying concrete (and not having enough so got like 270 of that gear alert)

In the meantime I bots were working on defenses and one of the flamethrower pipes got too long and shut down, after wich I used super force build to put a new pump in (the system exclusively contains flamethrowers With one underground pipe between them)

a bit later, all underground pipes lost collision. I don't know how to put images ore vidoes in a forum post (I used that new steam recording feature for a video) so ican't show you but I could just walk through their entire sprites (I know you can squeeze in between them normally but then they still have collision). This was only a problem with undergrounds, normal pipes were unaffected and I haven't checked with pumps. I did a save-quit and was not solved that way (I don't know if my bots finished that force-build yet). Also I don't have the expansion (I want to get no time for chit-chat before I do that).
Last edited by mistermeow on Fri Nov 08, 2024 3:22 pm, edited 1 time in total.
mistermeow
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Re: phasing through underground pipes (minor)

Post by mistermeow »

also I play vanilla
posila
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Re: phasing through underground pipes (minor)

Post by posila »

Hello, thanks for the report.
As of 2.0, underground pipes intentionally don't have collision with player to make it less annoying to walk through fluid processing sections of factory.
mistermeow
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Re: phasing through underground pipes (minor)

Post by mistermeow »

Thanks for clearing that up so fast!
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